[17:54] <Helper> can someone answer a question for me regarding 2 player descent
[17:54] Action: aziwoqpd is back - Back!
[17:54] <Silk_BBQ> helper: fire away
[17:54] <trisk> hi
[17:54] Action: Alig8r is BACK
[17:54] <seadawg> hihi
[17:55] <Silk_BBQ> guess the sleeping giants are awakening..
[17:55] <Helper> I have one phone line coming into my house, I have 2 computers on the one line, is there a way I could play 2 player on against the other computer
[17:55] <Alig8r> Re Parallax
[17:55] <Baron> A decent client.
[17:55] <SeaDawg> ehen id it starting?
[17:55] <Silk_BBQ> helper: maybe with win95 plus! not sure
[17:55] <Baron> and the lag from Primenet's UNIX hosts.
[17:55] <SeaDawg> 7 minuest?
[17:56] <eross> ParaMike = Parallax Guy?
[17:56] CTCP VERSION: from Baron (good@usr2.primenet.com) to #descent
[17:56] <SeaDawg> er, minutes...
[17:56] <trisk> helper, get a null modem
[17:56] <Alig8r> 4 minutes
[17:56] Action: Baron is surrounded by mIRCers... aahaaahahahahahaha!
[17:56] <Alig8r> hey!
[17:56] <aziwoqpd> arghhh
[17:56] Action: aziwoqpd is back - Back!
[17:56] Action: Silk_BBQ bongs Baron around a bit with a large trout!
[17:56] <Alig8r> eross: yes
[17:56] <aziwoqpd> y
[17:56] Action: Aldar has returned. Aren't you excited!?!?
[17:56] <Chap> haha - the converter came - u just played on my 40" set...
[17:56] <Helper> how much is a null modem going to cost me?
[17:56] <Timur> yo all
[17:56] <aziwoqpd> helper: about $300
[17:56] <SteveC> re Timur
[17:56] <NarXus> rms!!!!!
[17:57] <Silk_BBQ> helper: $20
[17:57] <eross> hello to everyone I know and all the people with a Para b4 their name!
[17:57] <Alig8r> ParaDoug is not from Parallax
[17:57] <Alig8r> Don't be confussed
[17:57] <Helper> Is there another way to do it?
[17:57] <Alig8r> OK beginning to log session
[17:57] <eross> except for paradoug
[17:57] <ParaAdam> Alig: yes, he is. Op him please.
[17:57] CTCP PING: 819511046 from Baron (good@usr2.primenet.com) to #descent
[17:57] <Alig8r> Oh
[17:57] <eross> ok even paradoug...
[17:57] <Alig8r> Sorry, he's from NetCruiser
[17:57] <eross> =)
[17:57] <Baron> 3 minutes.
[17:57] <Alig8r> my fault
[17:57] <Alig8r> I apologize ParaDoug
[17:57] <SteveC> I thought I saw that name in the credits...
[17:57] <Alig8r> OK.
[17:58] <Helper> maby with a packet driver for a network card
[17:58] <Helper> ?
[17:58] Action: Baron is away for a minute ..needs food..
[17:58] Action: NarXus gets everyone a beer for the conference...:-)
[17:58] <eross> The one thing I noticed about D2 demo is it doesn't mention the price of full D2 it just says 40% off..weird
[17:58] Action: Timur doesn't drink :-)
[17:58] <Alig8r> OK we're getting this started?
[17:58] <eross> alig8r: I guess
[17:58] <Robi> woo woo
[17:59] <Alig8r> OK
[17:59] <Robi> yo ppl
[17:59] <ParaAdam> eross: where does it say that?
[17:59] <Robi> whoa, look at all the Para ppl .. :)
[17:59] <Robi> YO all Para*
[17:59] <eross> ParaAdam: When I run d2 it runs that eregcard program and it says 40% off
[17:59] <reefer> Hello
[17:59] <Robi> Hi reefer
[17:59] <Timur> robi: it's a bird conference :)
[17:59] Action: GameFreak sees paranoia
[17:59] <Baron> Ok
[17:59] <Robi> hehee tim
[18:00] <ParaAdam> eross: that's an error... sorry.
[18:00] CTCP SOUND: laugh.wav hehe from Aldar (an297520@dp2-003.ppp.iglou.com) to #descent
[18:00] <Alig8r> heheheh
[18:00] <Baron> Para: Ready to begin?
[18:00] <eross> ParaAdam: =( :( =)
[18:00] <Robi> dang it, where's poot?
[18:00] <ParaAdam> Baron: go for it.
[18:00] <reefer> ih RobI
[18:00] <Robi> ok, when do we begin
[18:00] <Alig8r> OK
[18:00] <Robi> ih to u 2 reefer
[18:00] <Alig8r> 9:00
[18:00] <Aldar> adam is my rl name, but ParaAdam is already taken :(
[18:00] <Alig8r> :-)
[18:00] <SeaDawg> how long is the confernce going to be?
[18:01] Action: SeaDawg needs dinner...
[18:01] Action: aziwoqpd is back - Back!
[18:01] <SeaDawg> :>
[18:01] <QSilver> heh
[18:01] <QSilver> TImur: turn your remote listening stuff off.. or something
[18:01] <Baron> Message Baron to get in the queue.. you will receive +V one at a time..
[18:02] <Baron> When you're done, say so.. and the next person will go.
[18:02] <Timur> ok, off
[18:02] Action: ParaAdam slaps ParaMike around a bit with a large trout
[18:03] <Alig8r> Heheh
[18:03] <Baron> SeaDawg: go
[18:03] <SeaDawg> ok...
[18:03] <Xyltan> Seadawg has the floor. :)
[18:03] <SeaDawg> i would like to know if how much better D2 registered will be in Kali play...
[18:03] <Robi> ok
[18:03] <SeaDawg> it is really laggy currently and logs up quite abit
[18:03] <Baron> Message Baron to get in the queue.. you will receive +V one at a time..
[18:03] <Baron> to ask Para* your questions..
[18:03] Action: Robi is loggin..
[18:03] <SeaDawg> also, this is the lasy thing... my friend suggested a "Smart Marker" that could have its view moved...
[18:04] <ParaJason> Well there are a few fuzzy issues to get around now that there are 12 games on each socket...this increases traffic dramatically. Changing sockets will improve your framrate better than anything.
[18:04] <Baron> Next question?
[18:05] <SeaDawg> ok... i hard that you should use socket 3 in alt.games.descent...
[18:05] <SeaDawg> thanks alot... i appreciate it...
[18:05] <agent000> okay
[18:05] <ParaJason> I think you misunderstood...try playing with 3 packets per second on any socket you choose...
[18:05] <agent000> how close to being done with d2 registered are you?
[18:05] <ParaJason> Even if you're 28.8 this will help alot.
[18:07] <ParaJason> 10
[18:08] <agent000> i dont understand
[18:08] <agent000> level ten?
[18:08] <ParaJason> 10 = Default Packets per second
[18:08] <agent000> how close to being done with d2 registered are you?
[18:08] <Baron> agent000: Restate your question. Robi has been using wallop again
[18:08] <Xyltan> bad robi :)
[18:08] <Robi> my appologies..
[18:08] <ParaMatt> The full version of D2 will be released Mid-March. We hope to have it finished before then.
[18:09] <ParaAdam> agent: It's coming along pretty well.
[18:09] <ParaJason> March is the projected deadline I believe.
[18:09] <Baron> agent000: done?
[18:09] <agent000> yes
[18:09] <agent000> baron: no
[18:09] <agent000> thats not what i meant
[18:10] <agent000> the DEADLINE is march, but what has been done already?
[18:10] <Baron> Current queue is eross, mogi, mansa, chap, silk__, zoltz, protobob, & narxus.
[18:10] <ParaMatt> A lot of stuff is done. The levels still need to be polished, and some of the weapons need to be finished...
[18:10] <ParaMatt> and the bosses need to be coded.
[18:10] <ParaAdam> agent: the cutscenes are 99% done and are being scored, all Demo-related code is done, obviously. Stuff left to do includes some new weapons & boss stuff... plus misc.
[18:11] <ParaMike> Some of the bugs need to be finished off, too.
[18:11] <agent000> thank you
[18:11] <ParaMike> The secret level stuff is a mess. My mess.
[18:11] <Baron> agent: done?
[18:11] <ParaJason> What bugs?
[18:11] <agent000> sounds like its just about done
[18:11] <agent000> baron: sure
[18:11] <Baron> eross: go
[18:11] <eross> ok
[18:11] <ParaAdam> Uh.. there's plenty of stuff left that falls under the "misc" category. :)
[18:12] <eross> first what will be the final price of D2?
[18:12] <ParaAdam> hi, eross.
[18:12] <eross> hey adam
[18:12] <ParaMike> That's an Interplay question (price). Sorry, not sure.
[18:12] <ParaAdam> I've been told it will start at $44.95 from Interplay... retail unknown.
[18:12] <ParaMike> Ahh, thanks, Adam.
[18:12] <eross> ahh
[18:12] <eross> ok
[18:12] <Baron> Current queue is mogi, chap, silk__, zoltz, protobob, narxus, robi, xyltan, and jhr.
[18:12] <Timur> I'm sure at my local sfotware etc. it will be 79.95 :)
[18:13] <ParaJasen> HAH!
[18:13] <ParaAdam> :)
[18:13] <eross> I gues I'll save up..also how big of a diff is tehere gonna be between D1 and D2?
[18:13] <Xyltan> First week at Best Buy it'll be 99.95 :)
[18:13] <eross> (hoping more a diff than doom 1 and doom2 ...)
[18:13] <eross> err there
[18:13] <ParaMike> eross: Well, the demo should give you a pretty good idea, I think...
[18:13] <ParaJason> Well you can save in Coop games now (yipee!)
[18:13] <ParaMike> eross: except for the stuff that requires a CD, like cutscenes and digital music.
[18:13] <ParaAdam> eross: certainly! we're giving you a whole 2 new barrels on our guns! :)
[18:14] <Alig8r> Cool.
[18:14] <eross> hehe
[18:14] <eross> Also is there a interplay or parallax FTP site to get new updates etc?
[18:14] <ParaJason> Some new network stuff hopefully (if the powerups that be agree)
[18:14] <ParaMarkD> Its much prettier and the environments are much more engaging
[18:14] <ParaAdam> Yes, the later levels are killer looking.
[18:14] <ParaMike> Yeah, the new levels are really cool. Kind of cathedral-like, I think...
[18:14] <ParaMatt> Updates & info will be available on the Parallax web site.
[18:15] <ParaAdam> eross: www.pxsoftware.com is your best bet (except today, it's down :(
[18:15] <eross> do u think they'll ever have a level not in a mine?
[18:15] <Baron> ParaAdam: and you even put all the downloads off site.. =[
[18:15] <ParaAdam> baron: we're no dummies.
[18:15] <ParaAdam> :)
[18:15] <eross> maybe they'd do better with a little bit of outside for one level or something of the sort..
[18:15] <ParaMike> eross: Maybe Descent 3? Not in Descent 2, anyway.
[18:15] <ParaAdam> eross: We have one in a cave, and one in an abandonded well.
[18:16] <ParaAdam> eross: kidding.
[18:16] <eross> doh
[18:16] <Baron> eross: done?
[18:16] <ParaMarkD> help, i'm stuck in the well ....
[18:16] <eross> maybe on of the inside of a light bulb would work..hehe
[18:16] <eross> baron: Sure..I guess...
[18:16] <ParaMatt> So has anyone found any cheats yet? Have you tried?
[18:16] <ParaAdam> huh?
[18:16] <Baron> mogi: go
[18:17] Action: Robi tried all day tuesday, nothing
[18:17] <ParaAdam> Bluehair? Is this Mark Hamill??
[18:17] <Bluehair> when is a shareware version going to be released
[18:17] <Bluehair> no.
[18:17] <ParaMarkD> winners never cheat and cheaters never win ...
[18:17] <ParaAdam> Blue: Demo = Shareware.
[18:17] <Bluehair> ok
[18:17] <ParaMike> There won't be a shareware. Demo is it until full version.
[18:17] Action: Robi was only challenged
[18:17] <Timur> paramark: in descent cheater always win :)
[18:17] <Bluehair> will there be any cheats?
[18:17] <ParaAdam> we forgot them.
[18:18] <ParaMike> CHEATS! WE FORGOT THE CHEATS!
[18:18] <ParaJasen> Oops
[18:18] <ParaAdam> <g>
[18:18] <ParaMike> We'll release a virus patch.
[18:18] <ParaMarkD> damn !!!
[18:18] <Alig8r> Heheheh
[18:18] <Xyltan> yeah RIGHT.
[18:18] <ParaJason> The cheat system is taking weeks to write...it'll be done soon.
[18:18] <ParaAdam> doh!
[18:18] <Bluehair> how long will the conference last
[18:18] <ParaAdam> It's holding the project up, actually (<- big sarcasm here)
[18:18] <ParaJasen> six days
[18:18] <ParaMike> Bluehair: Usually they go about two hours...
[18:18] <ParaAdam> until we get sleepy.
[18:18] <Bluehair> I'm done baron
[18:18] <ParaMatt> Until we run out of beer.
[18:18] <ParaMarkD> till we finish the keg ...
[18:19] <Robi> How many codes are there in the demo?
[18:19] <Chap> thanx ... cpl quickies..
[18:19] <Alig8r> heheheh
[18:19] <ParaMike> Hey, I don't have any beer here!
[18:19] <ParaAdam> wow, that's creepy.
[18:19] <ParaMarkD> hahaha !!!
[18:20] <Alig8r> Order Chinese!
[18:20] <ParaJason> What? I gotta get to the office...beer!
[18:20] <Aldar> ehe
[18:20] <ParaMatt> Sorry, Jason.
[18:20] <Alig8r> But then you'll be hungry in 30 minutes!
[18:20] <ParaJason> Well, see if you can find them.
[18:20] <Chap> (I maybe a tad lagged) - ok does any of thr packet options stuff apply to ihhd (nullmod)
[18:20] <Baron> re yuan
[18:20] <ParaMike> Hey, is that the real Yuan?
[18:20] <ParaAdam> yes, indeed it is.
[18:20] <ParaAdam> Yuan the lucasweenie.
[18:20] <ParaMike> Hey Yuan, you finish the levels?
[18:20] <ParaMike> (I mean playing them.)
[18:20] <ParaAdam> :)
[18:20] <ParaJason> Chap: No...not at all.
[18:20] <ParaMarkD> turn to the dark side of the force ....
[18:20] <ParaMatt> Wow...hello, Yuan!!!
[18:20] <Alig8r> re pilot
[18:20] <ParaJasen> Better be nice or we won't get any more t-shirts
[18:20] <Chap> so the null modem performance is 'fixed' (constant)
[18:20] <yuan> Hehe. Howdy.
[18:20] <ParaMarkD> hey Yuan ...
[18:20] <_pilot_> re's
[18:21] <ParaJason> Chap: Yes, depending on your baud rate...
[18:21] <_pilot_> moderated so i'l be quiet
[18:21] <Chap> and - sorry if i didnt notice..is there still a map the other plyrs feature...?
[18:21] <yuan> ParaMike: Had me confused there for a sec... =) Yup, I finished them.
[18:21] <ParaAdam> chap: you bet.
[18:21] <ParaJason> Yes...
[18:21] <Chap> wheres the toggle for that - doh!!??
[18:22] <Baron> Current queue is silk__, zoltz, protobob, narxus, robi, xyltan, jhr, axios, bludshot, and trisk.
[18:22] <ParaJason> Should be in the options menu when you first connect.
[18:22] <Chap> ok im blind..thanks - cool game - im thru :)
[18:22] <ParaAdam> thanks.
[18:22] <_Otto_> To get some sites with the Descent 2 demo, type !d2 in the channel. :-)
[18:23] <Silk__> ok, i have three questions
[18:23] <Baron> Silk__: go.
[18:23] <ParaAdam> shoot
[18:23] <Silk__> i) I noticed that Apogee was originally the publisher for descent. do you think it would've turned out differently if they had been the final publishers'?
[18:24] <ParaMatt> Mike: I can take this...
[18:24] <ParaMatt> Silk: I think we had a pretty good idea what the project was going to be like at the time
[18:25] <ParaMatt> we signed up with Interplay, so I think the game would have been mostly the same.
[18:25] <FoKKeR> hallo
[18:25] <ParaMatt> Interplay contributed music and sounds, and of course their feedback as the game
[18:25] <ParaMatt> was developed help to shape it. But in all the big ways, it's mostly the same. Except:
[18:25] <Baron> Matt: Didn't they do netcode for the first one?
[18:26] <ParaMatt> multiplayer. We didn't want to do, and Interplay insisted. Smart of them.
[18:26] <ParaJason> the electronic registrations!
[18:26] <ParaMike> Baron: Sort of. One of their employees (Rob Huebner) wrote most of the code...
[18:26] <Baron> Matt: type faster. =]
[18:26] <ParaMike> Baron: ...but he did it in Parallax offices, so we consider him an honorary Parallaxian!
[18:26] <Xyltan> GO interplay... push those coders!
[18:27] <Baron> silk__: anymore?
[18:27] <ParaMatt> Yeah, Rob got the "Development Team" t-shirt.
[18:27] <ParaAdam> silk: more questions?
[18:27] <Silk__> ok, thanks. ii) One of the first things i noticed when i play descent was its remarkable similarity to 'ender's game' by orson scott card. did that book inspire you at all?
[18:28] <ParaMatt> I for one have never heard of Orson Scott Card.
[18:28] <ParaMike> Silk: Never heard of it...
[18:28] <ParaAdam> I've read Ender's Game, but not until this summer. Awesome book...
[18:28] <Silk__> baron: well, after that, no
[18:28] <ParaAdam> but I don't think it had any influence on Descent.
[18:29] <ParaAdam> at least not purposefully. :)
[18:30] <Baron> Current queue is mansa, protobob, narxus, robi, xyltan, jhr, axios, bludshot, trisk, chrome_, gamefreak, and agent000
[18:30] <Baron> zolts: go
[18:30] <Xyltan> go zoltz. :)
[18:30] <Zoltz> zoltz now ;)
[18:30] <Zoltz> Will there be mirror walls in registered d2 (ie reflect lasers like force fields)+ can you be hurt by your own reflected lasers?
[18:30] <ParaAdam> zoltz: I don't think so. There's a full-version weapon that you can hurt yourself with.
[18:30] <ParaMike> Zoltz: Hmm, I don't think we had that planned..
[18:31] <Zoltz> ok
[18:31] <Zoltz> Will we be able to port over old descent levels ?
[18:32] <ParaAdam> zoltz: good question. Matt?
[18:32] <ParaMike> Zoltz: I don't think so, though someone really dedicated could write a half decent converter.
[18:32] <Baron> Next three is mansa, protobob, narxus..
[18:32] <ParaMike> Zoltz: But lots of changes: new textures, 'bots, doors, weapons...
[18:32] <ParaMatt> Matt doesn't know. I think we'll release the specs, and someone will write a converter...
[18:32] <Zoltz> ParaMike: someone with no life and 3 weeks to spare ;)
[18:32] <ParaAdam> the game has changed a great deal. It would be hard for sure.
[18:33] <ParaMatt> it's not a trivial jobs, because a lot of the textures, robots, etc. from D1 aren't in Descent 2.
[18:33] <Zoltz> great
[18:33] <Zoltz> Could you make the beacons destroyable in multiplayer? The cams can get annoying ;)
[18:33] <Baron> zoltz: done?
[18:33] <ParaAdam> para: No kidding. :)
[18:33] <Zoltz> Baron: last question
[18:33] <Baron> zoltz: it's cool.. I just don't want this conference to sit dead.. EFnet is already lagged these days.
[18:33] <ParaAdam> zoltz: If it gets out of hand we could always put in a "disallow markers" option.
[18:33] <ParaMike> Zoltz: Good idea...I get bugged by those markers..
[18:34] <Zoltz> ParaAdam: I like the cams, just like to be able to destroy them }:->
[18:34] <Zoltz> ParaAdam: that option is in <G>
[18:34] <ParaAdam> Doug: actually, you can just disallow markercams.
[18:34] <ParaMike> You should be able to flash someone by flashing his marker!
[18:34] <ParaMatt> You can disallow marker cams, but not the markers themselves.
[18:35] <ParaAdam> right.
[18:35] <Robi> paramike, just that window then
[18:35] <ParaAdam> ParaLoin!
[18:36] <Baron> zolts: done?
[18:36] <ParaLoin> Hmm, got disconnected.
[18:36] <Zoltz> ParaMike: and make the flash from the flash missiles stronger
[18:37] <ParaMike> Zoltz: I think we've considered that...not sure what will happen.
[18:37] <jhr> ParaLoin try to connect to irc.cris.com rather than to irc.univ-lyon1.fr (which is in france) that's why you have been disconnected...
[18:38] <mansa> I have two questions. 1) What is your personal fav. new "gun type" weapon. (and what does it do) (i agree w/ the last flash comment)
[18:38] <ParaMike> mansa: Well, I use level 6 quads, but the Plasma is the coolest.
[18:38] <ParaLoin> Gauss...it kills. Makes BigRed mad.
[18:38] Action: Baron is looking for someone to moderate for the next 5 minutes: requires +o already.
[18:38] <yuan> ParaMike: You mean the Phoenix?
[18:38] Action: Alig8r volunteers!
[18:38] <ParaAdam> mansa: I like the Gauss. But the Phoenix just lays utter waste to things.
[18:38] <Alig8r> Baron: +m me
[18:38] <ParaMike> Oops, I mean Phoenix Cannon (Thanks Yuan)
[18:38] <Baron> Alig8r: has it.
[18:39] <Alig8r> j
[18:39] <mansa> Also, what seems to be the most effective in multi-player :)
[18:44] <Alig8r> Sorry Adam, just getting organized
[18:44] <protobob> Me and a friend have been trying to play a modem-over-the-phone game with d2 but we get stuck at the "Waiting for remote player" and then it hangs up after 30 mins? U have any idea why this happens, we have tried everything to no avail.
[18:44] <ParaLoin> dot = dot product...Mark!
[18:44] <ParaMatt> JasonL?
[18:44] Action: protobob sighs.
[18:44] <ParaAdam> 30 mins? wow, you're patient.
[18:45] <ParaMarkD> ha ...
[18:45] <ParaLoin> What baud?
[18:45] <ParaJasen> 300
[18:45] <protobob> Actually, thats 30secs.
[18:45] <protobob> We tried every buad setting
[18:45] <Aldar> ACK!
[18:45] <ParaAdam> ParaLoin = multimonkey
[18:46] <protobob> I have a usr sporster si 14.4 and he has a usr sportster 28.8, we tried it with another modem of his and couldnt even get that far
[18:46] <ParaLoin> Ready to work! Actually, I'm not sure as to why this could be happening...
[18:46] <Alig8r> OK I'm organized.
[18:46] <protobob> We tried diff init codes to...
[18:46] <ParaLoin> Sportsters do have known connection bugs. I can't say if thats it though.
[18:46] <ParaMatt> Ok, "blah blah is done." Oops. Sorry.
[18:46] <protobob> You know of course, this means we are just going to start f^
[18:47] <ParaAdam> Seriously, support@interplay.com might have more ideas than we do.
[18:47] <Alig8r> heheh
[18:47] <NarXus> I was wondering if any different gameplay modes were planned for the full D2?
[18:47] <_pilot_> ;-▐
[18:48] <NarXus> Such as maybe capture the opponents hostage or something...
[18:48] <ParaMatt> Well, we're adding a few new things to multiplayer, if that's what you mean...
[18:48] <ParaLoin> We're talking about a capture the flag mode...maybe a couple others if they're feasible.
[18:48] <Timur> make it so we can kill hostages :)
[18:48] <ParaMatt> Though they mostly are additions to anarchy.
[18:48] <ParaMatt> No blood! The hostages will live!
[18:48] <Xyltan> yeah, make the hostages spew blood?
[18:48] <NarXus> Hehe
[18:48] <Xyltan> hehe
[18:48] <ParaJasen> They used to blow up!
[18:49] <ParaMarkD> how about fatalities .... yawn ...
[18:49] <Timur> i'm getting tired of wasting all my ammo trying to kill the hostages :)
[18:49] <ParaMarkD> finish him !!!
[18:49] <ParaAdam> Yes, we used to have polygonal hostages... blew up with limbs flying and everything...
[18:49] <ParaMarkD> it was gross ...
[18:49] <Timur> kewl
[18:49] <ParaMatt> I got sick.
[18:49] <ParaMike> Huh? We did?
[18:49] <NarXus> Earlier, you guys were discussing making the flash missiles stronger. What do you think of giving them a homing ability?
[18:49] <Xyltan> huhuhu cool!
[18:49] <ParaAdam> mroe questions?
[18:50] <ParaJasen> WHAT?!?!?!?!
[18:50] <ParaMarkD> warning !!! simulated violence to perhaps maybe sentient non-living organisms and or machinery ...
[18:50] <Timur> how much do markers slow down a netgame?
[18:50] <ParaAdam> narx: uh. We wanted them to be the 'enhanced' version of the concussions, that's why they don't home.
[18:50] <yuan> ParaMike: they were sorta pink/mauve.
[18:50] Action: Robi loves it when u shoot a guy with the gauss and keep shooting as he's dieing, then he explodes much bigger, and stuff flies like crazy! :))
[18:50] <ParaLoin> Well if we have time we could always do a homing cheat.
[18:50] <NarXus> Ah, I see.
[18:51] <ParaLoin> If you have the marker cam on...well then there are extra maths to compute.
[18:51] <ParaMatt> Robi: so I guess I shouldn't fix that bug?
[18:51] <ParaAdam> I'm sure the markers themselves don't add to the load.
[18:51] <ParaAdam> shhh!
[18:51] <ParaMatt> JasonL: have you been living in England?
[18:51] <NarXus> Will we be able to aim the marker cams in the full D2?
[18:51] <ParaAdam> it's a feature.
[18:51] <Robi> Matt, HELL NO!
[18:51] <Timur> what about the ability to set the number of markers that can be used in netgames
[18:51] <ParaLoin> I was about to say "Wait, I thought we fixed that."
[18:51] <Timur> so it would be possible to have more than two
[18:51] <ParaAdam> Narxus: I doubt it.
[18:52] <ParaLoin> Yes, I'm studying abroad. A broad. Get it? Ha!
[18:52] <Xyltan> timur, wait yer turn. :)
[18:52] Action: ParaAdam slaps ParaLoin around a bit with a large trout
[18:52] <ParaMatt> Next question, si-vous-plait.
[18:52] <NarXus> Have any of you experienced problems with Descent 2 under Win95 yet?
[18:52] <jhr> s'il vous plait :)
[18:52] <ParaMatt> Mike, you can answer NarXus's question....
[18:53] <ParaAdam> timur: I doubt it. isn't 2 enough?
[18:53] <ParaAdam> or Allender. :)
[18:53] <Timur> para: but more would be kewl
[18:53] Action: Baron is moderating again
[18:53] <ParaMike> Narxus: No. Have Windows '95 at home. Played several hours, no problems. No apparent speed difference.
[18:53] <Baron> Narxus: done?
[18:54] <NarXus> Cool...Last (minor) question...Will we be able to destroy all the lights in the full D2?
[18:54] <Alig8r> few...
[18:54] Action: Alig8r wipes seat off his face.
[18:54] <Alig8r> heheeh
[18:54] <NarXus> In the demo, there were some that I couldn't destroy.
[18:55] <ParaAdam> Phrase of the night: I doubt it.
[18:55] <ParaMatt> Some lights can be destroyed, some can't. Future lighting technology is imperfect.
[18:55] Action: Xyltan likes the dark.
[18:55] <ParaLoin> Why not just shut off your monitor?
[18:58] <Robi> do u have to release a code for them>?
[18:58] <ParaAdam> huh?
[18:58] <Robi> so some1 can make a editor so we can make the levels..
[18:58] <Robi> or what??
[18:58] <ParaAdam> no... external levels are not supported in the Demo, just the full version.
[18:59] <Robi> how can we start to make levels for descent2 is the basic question...
[18:59] <ParaAdam> You'll have to wait for the full version I'm afraid.
[18:59] <Robi> ohh, darn......
[18:59] Action: Baron does not have a log. Baron is only concerned with moderating.
[18:59] <Robi> ok...
[18:59] <ParaAdam> next q?
[18:59] <Baron> Xyltan: go
[18:59] <Xyltan> heh thanks.
[18:59] <Robi> i'm donw
[18:59] <Xyltan> I'm an op tho silly :)
[18:59] <Robi> er done even
[19:00] Action: Baron does not need a log at the moment.
[19:00] <Xyltan> Gentlemen: My first question is are you looking for playtesters and how would we get in touch with you if someone wants to do that?
[19:00] <ParaAdam> Xyltan: you live nearby?
[19:01] <ParaMarkD> matt ???
[19:01] Action: Alig8r retires for a few minutes.
[19:01] Action: Alig8r is AWAY.
[19:01] <ParaMike> Xyltan: Send email to jobs@pxsoftware.com.
[19:01] <ParaMike> We have done some beta testing...probably will do more.
[19:01] <ParaAdam> next q?
[19:01] <ParaMatt> We could use some testers who could come into the offices, but we're probably not going to have off-site beta testers. Sorry.
[19:02] <Baron> For all those here, you are on the list if you get disconnected. I do ask that you do not change nicks. If you are not here when your turn comes around, you will be skipped over.
[19:02] <ParaMike> Oops...
[19:02] <Xyltan> Did you folks realize how big this game would be over the internet?
[19:02] Action: Baron is a not a "moderating" bot.
[19:02] <ParaAdam> Matt: You wanna do the cheat code honors?
[19:02] <ParaMike> Xyltan: I had no idea. It was a complete surprise to me.
[19:02] <Xyltan> And yes, we'd love to hear that cheat code :)
[19:02] <Baron> Xyltan: done?
[19:02] <ParaMatt> Hey everybody: Here is a cheat....
[19:02] <ParaLoin> Its: IDSPISPOD! Try it!
[19:02] <Baron> Matt: ?
[19:02] <ParaMatt> Coming now:
[19:02] <Robi> i hope it's the one that opens the cheat options
[19:02] <ParaMatt> ERICAANNE
[19:02] <ParaAdam> Xyltan: no. Who could know Kali was coming?
[19:03] <ParaMarkD> try it . you'll like it ...
[19:03] <ParaMike> Named after the daughter of a fine programmer.
[19:03] <ParaLoin> I can see pens all over writing that down...
[19:03] <ParaAdam> there it is, folks. New cheat = ERICAANNE
[19:03] <ParaJasen> you should have made them grovel
[19:03] <ParaLoin> We have fine programmers/
[19:03] <Xyltan> I am finished.
[19:03] <ParaLoin> ?
[19:03] <jhr> Ok, 1st i'd like to say a little hello from Paris where it's "4:00 AM", i'm gonna ask you some quick questions, 1st: do you plan to release YOUR descent2 level editor like Blizzard did with Warcraft2 ?
[19:03] <ParaAdam> watch everyone leave to try it. .. :(
[19:03] <Baron> jhr: go
[19:03] <Robi> what's it do?
[19:04] <ParaAdam> yow!
[19:04] <ParaMatt> Robi: try it!@
[19:04] <ParaLoin> It kills a random person in China.
[19:04] <Robi> hahaaah
[19:04] <Baron> ParaAdam: There are all in Winblowz.. do a /ctcp #descent VERSION.. all those with mIRC32 are bringing up Descent in a window as I type.
[19:04] <ParaAdam> jhr: uh... Mike/Matt?
[19:04] <ParaMike> jhr: I'd personally be in favor of releasing the editor, but it's a marketing issue for Interplay.
[19:04] <ParaAdam> Baron: :)
[19:04] <jhr> Thx, 2nd: is there a way to kill the guidebot ? (a little bet....)
[19:05] <ParaMike> jhr: Yes, there have been posts in alt.games.descent...
[19:05] <ParaMarkD> yes there certainly is, flares !!!
[19:05] <ParaMike> jhr: Lava comes in handy...there are other ways.
[19:05] <ParaLoin> Get him near the lava
[19:05] <Alig8r> sorry...my bro picked up the 2nd line to knock me off.
[19:05] <ParaMarkD> lots of flares !!!
[19:05] <ParaAdam> get him real drunk.
[19:05] <ParaAdam> he'll get beat up by the other robots.
[19:05] <ParaMike> I think ParaMarkD is real drunk!
[19:05] <jhr> Thx, 3rd: do you plan to make a missile that could open doors ? :)
[19:05] <Robi> hehehe
[19:05] <Xyltan> that damn bot flared me to death the other day.. was low on shields and near lava ;)
[19:05] <ParaAdam> shh!
[19:06] <Baron> Zoltz wins the lamer prize.
[19:06] <ParaMike> jhr: Yeah, sure would be cool if the guided missile could fire flares...
[19:06] <Baron> Zoltz announces that ERICAANNE=bouncing weapons.
[19:06] <ParaLoin> Well I think theres a trick you can do with the guided or was that "fixed"?
[19:06] <ParaAdam> jhr: How about a guided missile that shoots flares and weapons can open doors and kills you when it's destroyed!
[19:06] <ParaMike> Para*: Isn't there a way to open doors with a guided missile without blowing it up...
[19:06] Action: Alig8r retires again...hopefully his bro won't close all net apps
[19:06] <ParaMike> Para*: Or did that get fixed?
[19:06] <ParaMatt> I wish the guided missile could pick up powerups...
[19:06] <ParaAdam> mike: not really.
[19:06] <ParaMike> How about a guided missile that fires buddy-bots? (Oops, guide-bots)
[19:06] <ParaLoin> Or lay proxbombs
[19:06] <ParaAdam> it was fixed.
[19:06] <ParaLoin> That's too bad.
[19:06] <ParaMarkD> i added that code myself mike ...
[19:06] <jhr> and the last: i found the entrance to the secret level and i saw very nice doors... do you plan to make any teleport doors in the full D2 ?
[19:07] <Aldar> hehe
[19:07] Action: ParaAdam groans..
[19:07] <ParaMatt> No, no, no teleporters. It's all cruel hoax.
[19:07] <ParaAdam> jhr: just to the secret levels.
[19:07] <ParaMike> Secret levels are causing me pain...
[19:07] <ParaAdam> okay. No teleporters then.
[19:07] <jhr> ok i'm done... ;) thx...
[19:08] <ParaMarkD> this is the #descent channel , isn't it ???
[19:08] <Baron> jhr: done?
[19:08] <Xyltan> jr: good one, we dont get teleporters now thanks to you :)
[19:08] <ParaMike> Get some sleep jhr!
[19:08] <ParaAdam> next person?
[19:08] <ParaMatt> We're opposed to teleporters on technological grounds. We don't feel that they are realistic, and as such they could not be justified in the plot.
[19:08] <Baron> Axios has the floor.
[19:08] <Baron> Fuzen: when it is your turn.
[19:08] <Baron> sigh
[19:08] <ParaJasen> I hate those plot restrictions
[19:08] <ParaMike> Yeah, we like realism like robots that have gone haywire in the mines in the moons and planets of the solar system...
[19:08] Action: Robi asks for another code at 11:00
[19:09] <ParaMatt> Sorry, Robi.
[19:09] <ParaMarkD> hats off to the folks who have gotten the helix cannon, expect more of the same in the full version ...
[19:09] <ParaMatt> Who's tried the new cheat yet? What does it do?
[19:09] <Baron> Axios?
[19:09] <Baron> Matt: Zoltz says it does bouncing weapons.
[19:09] <ParaAdam> MarkD: dont' get too excited.
[19:09] <ParaLoin> And a guy who magically comes back to life not once but 3 TIMES!
[19:09] <Axios> I agree with Making flash Missles Stronger... If you take all the effort to hit someone with one, It should last a while.. on the other hand if it is that weak, maybe it *SHOULD* be homing..
[19:09] <Axios> ...Markers: How do I get rid of them once I put them out?
[19:09] <Axios> The Cameras in netgames.. They should be destroyable, or there should be a number of them you can have in play at a time... Or Both of the above
[19:09] <ParaMike> Zoltz wins a free Parallax Button!
[19:09] <ParaMarkD> its the beer talkin ...
[19:10] <Aldar> but they have teleporters in ST !?!
[19:10] <Aldar> :)
[19:10] <ParaAdam> Axios: read the README.
[19:10] <ParaLoin> Gotta delete em in the automap
[19:10] <ParaMatt> You can get rid of a marker by going into the map, selecting the marker, and typing Ctrl-D.
[19:10] <Axios> You have released Cheat codes already?!?
[19:10] <Axios> DAmn... Im lagged
[19:10] <Baron> Ohh
[19:10] <Baron> Maybe Zagyg said it first.. Matt I got it wrong.
[19:10] <Baron> Axios: you're lagged.
[19:10] <ParaAdam> next q?
[19:10] <jhr> ERICANNE=BOUNCING WEAPONS :)
[19:10] <Baron> Ok
[19:11] <Axios> Sorry.. my lag is too much... Im DOne. :(
[19:11] <Axios> LAG 29
[19:11] <Baron> next ?.
[19:11] <ParaAdam> jhr: actually, it's ERICAANNE with 2 A's.
[19:11] <ParaMike> Hmm, we should have made common misspellings do nasty things!
[19:11] <ParaLoin> Hey I thought that was REDSALAMER?
[19:19] <ParaMatt> rifle_man: 2) We count the number of powerups in a mine when we start the level..
[19:19] <ParaLoin> There is a cap system...the level "knows" what is supposed to be in the mine...its self policing.
[19:19] <ParaAdam> Hey, Loin! you answering the powerups thing?
[19:19] <ParaMatt> then when someone dies, we don't spew a powerup if there are too many in the level.
[19:19] <rifle_man> my theory is correct then. I win the gweeper prize.
[19:20] <rifle_man> ok last question: Great job guys!
[19:20] <Timur> I have seen two plasmas on level 2
[19:20] <ParaAdam> Timur: yes, but only until one of them dies.
[19:20] <ParaMike> Timur: The system is not perfect...Hoping to fix it.
[19:20] <ParaAdam> Timur: sorta.
[19:20] <ParaMatt> Timur: the system is self-correcting over time, but not always correct at every instance.
[19:20] <ParaAdam> next??
[19:20] <Robi> paramatt, u shouild kill the powerup from other place in the level and give it to the drop, reward the kill!
[19:21] <Timur> actually in some levels it makes it more fair :)
[19:21] <Baron> rifle-man: done?
[19:21] <rifle_man> baron: ya done.
[19:21] <ParaLoin> As long as there is lag and dropped packets...no system will be rock solid.
[19:21] <Patch> comment first .... 8-person net play is REALLY slow.
[19:22] <ParaAdam> no kidding.
[19:22] <Patch> question: would you put in a way to limit what node addresses can join your net game?
[19:22] <ParaAdam> you mean over Kali I assume?
[19:22] <Baron> Queue is TheDealer, Fuzen, mansa, SteveC, jhr, montypytn, and tola.
[19:22] <Patch> we have 8 very good people at work that want to play each other, but lamers can sometimes get in
[19:22] <Patch> and the current d2 method is not good enough, in my opinion
[19:23] <ParaMike> Aren't we going to add option to kick out people?
[19:23] <Patch> paraAdam: over ipx network. we are all in 1 building
[19:23] <ParaLoin> You mean restricted games? We thought about an external file that had names/ip addresses of banned people, but the idea was killed.
[19:23] <Patch> paramike: that would work too. kick people as you are playing.
[19:23] <ParaAdam> well, we can only do so much really. You'll have to do some in-office-weeding-out-of-lamers I guess.
[19:23] <Patch> paraadam: there is no way unless you boot them out before you start the game up, and the time limit isnt enough sometimes.
[19:23] <ParaAdam> Making it a kick-fest would suck.
[19:23] <Timur> patch: it's called a shotgun, get one :)
[19:23] <ParaMike> What if you picked a huge socket number? Almost like a password...
[19:24] <ParaLoin> Kicking people out would be bad. Mark would never get to play.
[19:24] <ParaAdam> patch: use a restricted game, or a wacky socket number.
[19:24] <ParaMike> Mark would buy a gun.
[19:24] <ParaMarkD> haha !!
[19:24] <ParaAdam> :)
[19:24] <Alig8r> heheheheh
[19:24] <Baron> patch: done?
[19:24] <ParaAdam> next?
[19:24] <ParaMarkD> i could just punch him since he sits right next to me...
[19:24] <yuan> Mark: I hear you play like a lurker weenie. =)
[19:24] Action: Alig8r watches as these inside jokes fly over his head but they're funny.
[19:24] <Patch> not quite done
[19:24] <Robi> what's the max socket number?
[19:24] <ParaMarkD> what !!!!
[19:25] <Alig8r> heheh
[19:25] <ParaAdam> Robi: 85293891
[19:25] <ParaLoin> 99
[19:25] <ParaMatt> Everyone hates Mark because he kicks their butts.
[19:25] <ParaMike> Max socket = 99
[19:25] <ParaAdam> oops.
[19:25] <ParaJasen> Yes indeed! That is Mark
[19:25] <ParaMike> Artists can be imprecise...
[19:25] <ParaLoin> No, he hides and kicks our butts.
[19:25] <Patch> so what is the final answer .. you dont plan on following my suggestion or? if not, i assume the valid socket numbers are in the readme?
[19:25] <ParaJasen> Not the butt kicking part
[19:25] <ParaAdam> Guess I'll change that back to 99 in multi.c.
[19:25] <Robi> ok
[19:25] <ParaMarkD> i hide and i kick butt ... at will ... kill at will ...
[19:25] <Alig8r> The mental stress?
[19:25] <ParaAdam> Patch: You can use any socket number from -99 to 99. right, Loin?
[19:25] <ParaMike> Patch: Max socket = 99. I think it's doubtful we'll add support for restricted addresses.
[19:25] <ParaLoin> What suggestion/
[19:26] <yuan> Mark: so do you throw in gratuitous hiding spots in your levels now? =)
[19:26] <Patch> i still think it would be VERY easy and VERY handy to have a banfile, that if any address in the banfile shows up as wanting to join your game, they dont get allowed in
[19:26] <ParaMatt> Yuan: he does! It's true!
[19:26] <ParaMarkD> yes, sure i do, but not just for me...
[19:26] <Patch> or make it an accepted address file. much easier that way
[19:26] <ParaAdam> Yuan: you bet he does... can spot his levels a mile away.
[19:26] <ParaJasen> Yuan: you mean does he throw levels into his gratuitous hiding places
[19:27] <ParaMike> Patch: Well, lots of stuff is not hard, but you add up a lot of not hard stuff and it adds a lot of time...
[19:27] <yuan> Mark: suuuure.
[19:27] <ParaMarkD> hahaha!!!
[19:27] <Patch> paramike: but if enough people want it ...
[19:27] <yuan> Jasen: hehe. =)
[19:27] <Baron> patch: got your answer yet?
[19:27] <ParaMatt> Yuan: Did you see the trap for mark in level 2? It puts a forcefield over his hiding place when you shoot a trigger in the exit tunnel!
[19:27] <ParaLoin> Plus people will complain if its not editable in the game itself...big pain.
[19:27] <ParaMike> Patch: Ok, I promise you we'll discuss it at the next meeting (when those Ann Arbor guys sober up)...
[19:27] <Patch> baron: i guess so. a resounding no. disappointing, but what can ya do
[19:27] <ParaMike> Patch: But no one else has asked for it yet...
[19:27] <ParaMarkD> that ain't my spot ... I put that there ... !!!
[19:28] <TheDealer> I was curious if nay of you considered allowing 3 or more players play over mode/serial (kali/internet is slow as molasses) ...
[19:28] <Timur> i was wondering what the switch in the exit does :)
[19:28] <Baron> thedealer: go
[19:28] <yuan> paramatt: hehe. so that's what that switch is for.. =)
[19:28] Action: ParaMarkD can't get enough abuse from my co-workers ...
[19:28] <ParaLoin> Um, no not really. You mean three way calling on your phone?
[19:28] <ParaMike> TheDealer: That won't happen for D2...too much work...sorry.
[19:28] <jhr> Paramatt: this trap is really cool :) hope you'll add more like that in the full D2...
[19:28] <TheDealer> in other words, a computer with 2 modems and 2 phone lines ....
[19:28] <ParaMike> Timur: It's for locking Big Red in a closet...
[19:28] <ParaMatt> TheDealer: well, that would be really hard, and not many people would use it, and it would be slow, so I think not.
[19:28] Action: ParaMarkD must get another beer ...
[19:28] <Baron> TheDealer: done?
[19:28] <TheDealer> also, ahs the method of coding d2 changed greatlky compared to d1 ?
[19:29] <TheDealer> like did you guys use hardware page flipping in d1 ?
[19:29] <ParaLoin> Yes, I use edit.com sometimes.
[19:29] <ParaMike> TheDealer: Not much. It's a bit more bloated...and we've got one guy who doesn't use tabs...
[19:29] <ParaMatt> TheDealer: we try to stay sober a little more often, if that's what you mean.
[19:29] <ParaLoin> Hey!
[19:30] <Robi> WHO/WHAT is BIg Red?
[19:30] <ParaMike> TheDealer: No, no hardware page flipping, except in automap.
[19:30] <ParaMarkD> let me out .... let me out.... !!!
[19:30] <TheDealer> so you dont use mode x?
[19:30] <ParaLoin> Mark Dinse == Big dead
[19:30] <ParaAdam> Robi: He aspires to be a good Descent player.
[19:30] <ParaMike> Robi: That's ParaMarkD, best Parallax Descent player, as you might have guessed based on the ripping he's gotten here.
[19:30] <TheDealer> how do you guys update the screen so fast then?
[19:30] <ParaMike> TheDealer: No, no mode x except in automap. It's mode 13.
[19:31] <Robi> paramike, ohh, so what was that switch for in the exit??
[19:31] Action: ParaAdam wonders why no one ripped him when he was the best...
[19:31] <ParaMike> TheDealer: In texture mapping, I question whether mode X is the way to go.
[19:31] <Baron> TheDealer: say when u're done
[19:31] <Timur> do you guys think you could beat the best on the net?
[19:31] <ParaMike> Robi: Have to ask one of the level designers: Jasen, Mark?
[19:31] <ParaMarkD> i put it there to lock out robots... or lurkers in the exit ...
[19:31] <ParaMatt> TheDealer: ModeX and texture mapping are a messy combination.
[19:31] <jhr> Robi: they told you... It puts a forcefield over his hiding place... :)
[19:31] <ParaMike> Timur: I can only beat the second worst at Parallax.
[19:31] <TheDealer> hmmmm, so you use assembler routines for the screen updates and other crap? the rest is in C ?
[19:32] <ParaAdam> Timur: You bet.
[19:32] <ParaMike> Oops...I mean the worst!
[19:32] <Robi> jhr, hm ok
[19:32] <ParaLoin> Mike: Which is?
[19:32] <ParaMarkD> we've been pounding the snot out of people on Kali for a few days now ...
[19:32] <ParaMike> TheDealer: Yeah, pretty close. The 3d is mostly assembler.
[19:32] <ParaMike> ParaLoin: Did your ears itch?
[19:32] <Timur> kewl
[19:32] <TheDealer> cool thankx ... great game by the way ... peace
[19:32] <ParaMike> (Worst is the drunk guy with the long hair...)
[19:32] <ParaAdam> thanks.
[19:32] <ParaAdam> next?
[19:32] <Baron> SteveC: go
[19:32] <ParaMike> Thanks Dealer!
[19:33] <ParaMarkD> them long hairs ... you now the kind ...
[19:33] Action: ParaMatt could kick ParaMike's butt any day.
[19:33] <SteveC> First, just let me say Descent 2 rocks.
[19:33] <ParaMike> Hey, lets get a question before the drunks start amusing themselves.
[19:33] <ParaAdam> shhhh!!
[19:33] <ParaMike> ParaMatt is so drunk...
[19:33] <ParaAdam> Steve: thanks!
[19:34] <ParaMike> Question: Why is the game called Descent II instead of Descent 2? Is Parallax against Arabs?
[19:34] <Alig8r> Not very hard. /kick #descent ParaMike
[19:34] <Alig8r> ;)
[19:34] <ParaAdam> ARRGH!!
[19:34] <SteveC> How long will it be before you release the new HOG and PIG file specs?
[19:34] Action: ParaAdam beats himself over the head.
[19:34] <Alig8r> II is a Roman Numeral
[19:34] <Alig8r> heheheh
[19:34] <ParaMike> Steve: Hmm, did we do that for D1? Is this a trick?
[19:34] <ParaMatt> SteveC: the HOG format is exactly the same. The rest are different.
[19:34] <ParaMarkD> Matt vs. Mike CAGE MATCH !!!!
[19:34] <ParaMike> Steve: Seriously, I don't think it will be soon. Will be after full version is out.
[19:35] <Baron> Speaking of specs, how long before specs for some of the net packets to write a sniffer?
[19:35] <Timur> Ultimate Fighting :)
[19:35] <ParaMike> Baron: I'm in favor of ParaLoin getting that together now and releasing it!
[19:35] <Baron> SteveC: got your answers?
[19:35] <Robi> demo has to eb recorded!
[19:35] <ParaLoin> I can post them as soon as the powerups thats be say its ok
[19:35] <ParaMatt> Aren't the basic net packets (for a sniffer) the same?
[19:35] <ParaAdam> Loin could do that. :) He's got nothing important to do...
[19:35] <ParaMatt> ParaLoin: post away!
[19:35] <SteveC> [subliminal mode on] You know, there are certain people (Achim Stremplat) waiting on it. [off]
[19:35] <ParaMike> It's ok by me.
[19:35] <Baron> Mike: Cool.
[19:36] <ParaMike> I'm told you don't need our format if you're a real low level kind of guy.
[19:36] <ParaAdam> Steve: Your subliminal stuff needs work, man.
[19:36] <ParaLoin> I've got a Packard Bell to work on...
[19:36] <ParaMike> Just post all the source so you don't leave anything out.
[19:36] <Baron> Loin: powerups? how does that change it? I just want to send a packet oout.. and get what type of games is going on and how many players.. I don't need to know # of powerups floating in the level.
[19:36] <ParaMarkD> Paraloin: Programmer in charge of hair care research and development ...
[19:37] Action: ParaMatt would like to see a good sniffer...so I could keep an eye on things around here.
[19:37] <jhr> i forgot to ask a question: do you plan to enable someone to watch a multiplayer D2 by joining the game but without being seen like a ship... in others words i mean the abilty to join a multiplyer game and to act like a moving camera....
[19:37] <Baron> Matt: D1 or D2?
[19:38] <ParaMike> Hahahahaha...
[19:38] <ParaLoin> You only have to stand up to see if we're goofing off. Sheesh!
[19:38] <ParaMike> jhr: That would be a lot of fun. Then everyone can watch me destroy Matt!
[19:38] <ParaMatt> jhr: Good question. We've talked about that, but never done it. We'll bring it up again at our next meeting.
[19:38] <ParaLoin> jhr: We were thinking about this: a very cool idea indeed.
[19:38] <ParaMike> Matt: You only have to open your door and hear Dinse swearing!
[19:38] <Baron> List is montypytn, tola, zep_1, gamefreak, & stevec
[19:38] <ParaMatt> Mike: open my door? I could hear him from home.
[19:38] <jhr> i'm done , thx for your answers... ;)
[19:38] <ParaMarkD> too true, i'm a pottymouth to be sure ...
[19:38] <ParaMike> Haha
[19:39] <ParaAdam> Mike: Since when do you have to open a door??
[19:39] <ParaMike> Hey, we got to get that Potty parser in...
[19:39] <Baron> MontyPytn: go
[19:39] <ParaMike> Is that what that is?
[19:39] Action: ParaMarkD is rolling off the chair onto the floor ...
[19:39] <ParaMike> Go Monty!
[19:39] Action: ParaAdam laughs at mike.
[19:39] <ParaAdam> What's your fav. color?
[19:39] <ParaMike> Cyan!
[19:39] <MontyPytn> Blue, no red :)
[19:40] <ParaMatt> bright brown, aka yellow.
[19:40] <ParaMike> Signed, System Shock DevTeam
[19:40] <ParaAdam> AHHHHH!
[19:40] <ParaMike> Oops!
[19:40] <yuan> ParaAdam: speaking of cyan...
[19:40] <MontyPytn> how often do you guys have these conferences?
[19:40] <ParaAdam> good one mike.
[19:40] <ParaMarkD> red of course ...
[19:40] Action: ParaMatt thinks Mike is cruel.
[19:40] <ParaLoin> Once a week.
[19:40] <ParaMike> Monty: Whenever we finish something.
[19:40] <Baron> Monty: IRC?
[19:40] <ParaAdam> Monty: every night. We just invited you guys this time.
[19:40] <ParaMike> I think this is our third one.
[19:40] <Baron> Monty: this is the 3rd.
[19:40] <ParaMarkD> we never leave our cubicles ...
[19:40] <MontyPytn> someone asked what the switch is in the exit...i didn't understand the response. what is it for?
[19:40] <ParaMike> You guys get drunk every night? No wonder we missed Christmas!
[19:41] <Timur> later all
[19:41] <ParaMike> Monty: It locks the matcen right before it. Puts up a force field.
[19:41] <ParaMike> Later Timur!
[19:41] <ParaLoin> Who wants to sing/
[19:41] <ParaMarkD> its to stop the robots that get triggered or to trap a lurker ...
[19:41] <ParaAdam> It sends spam email to the ID guys when you shoot it.
[19:41] <MontyPytn> the matcen? huh?
[19:41] <ParaMike> Only one known instance of trapping a lurker.
[19:41] <ParaMike> What's Id?
[19:41] <ParaLoin> Yeah: When's quake gonna be done?
[19:42] <ParaMike> What's Quake?
[19:42] <ParaAdam> Para: I think they do Descent clones.
[19:42] <MontyPytn> with the force field, can your shots come back and hit _you_?
[19:42] <Baron> next ?
[19:42] <ParaMatt> Didn't you hear? We renaming Descent 3 Quake.
[19:42] <ParaMike> Thank you ACG!
[19:42] <ParaMike> Monty: Yeah, but they don't hurt (yet).
[19:42] <ParaMarkD> sure can ...
[19:42] <ParaAdam> monty: I don't think they'll hurt, if that's what you mean.
[19:42] <ParaMike> Is it trademarked?
[19:42] <MontyPytn> darn :)
[19:42] <ParaAdam> more questions?
[19:42] <ParaMike> Nice grammar, Matt. Have a cup of coffee!
[19:42] <ParaAdam> you a masochist or something?
[19:42] <Robi> paramatt, no Shake, not Quake
[19:42] <Baron> Tola: go
[19:42] <Tola> How about making the guided missile stronger? There should be more of a reward for hitting someone with it.
[19:42] <ParaMatt> monty: Bounced lasers will go right through you.
[19:43] <ParaMike> Tola: I agree!
[19:43] <ParaAdam> Tola: You just need to practice more. :)
[19:43] <ParaMike> ParaMatt: That's realism for you!
[19:43] <Tola> cool
[19:43] <ParaMarkD> perhaps ...
[19:43] <ParaLoin> Tola: I agree, nail em.
[19:43] <ParaMatt> Tola: I think you're right.
[19:43] <ParaLoin> Great...change the bitmaps.tbl.
[19:43] <ParaMarkD> It really sucked when it did 75 points of damage ...
[19:43] <ParaLoin> I thought it was the best then.
[19:43] <ParaMike> Mark: Only in netgames...don't forget about the other 97% of the customer base...
[19:43] <ParaLoin> I could always get you.
[19:43] <ParaMarkD> boom, you're history ...
[19:44] Action: ParaMatt has opened his third beer.
[19:44] <ParaMarkD> so could i ...
[19:44] <Tola> Can you tell us a little about the weapons that aren't in the demo? The Earthshaker missile sounds awesome.
[19:44] <Baron> tola: done?
[19:44] <Tola> almost
[19:44] <ParaMike> Adam: Read your private messages! You too, Matt!
[19:44] <ParaAdam> The Earthshaker is so powerful it kills everyone on the socket!
[19:44] <ParaMarkD> well for one thing it destroys all of the monitors at once in the entire mine ...
[19:45] <ParaAdam> Mike: WOOHOO!
[19:45] <ParaLoin> And formats you C: drive.
[19:45] <Timur> does it kill another chinese person? :)
[19:45] <ParaLoin> It actually kills 3.
[19:45] <Baron> Tola: done?
[19:45] <Tola> How about the murcury missile?
[19:45] <Tola> done
[19:46] <ParaAdam> Timur: I don't get it.
[19:46] <ParaLoin> We have an agreement with the Chinese on population control.
[19:46] <ParaMarkD> it makes coffee and answers the phone ...
[19:46] <Baron> Please name your last ? thanks...
[19:46] <ParaLoin> The merc missile will be really fast...that's all I know so far.
[19:46] <ParaAdam> Mercury: top secret.
[19:46] <Baron> zep_1: go
[19:46] <ParaMarkD> top secret... yep ...
[19:46] <ParaLoin> Top Secret == I don't know
[19:46] <ParaAdam> who's up??
[19:47] <Zep_1> Seeinf as how Achim did an EXCELLENT job on D.E.V.I.L..did u ever offer him a job..or did e ever ask for one?
[19:47] <ParaAdam> He cleans our cars.
[19:47] <Baron> adam: zep_1
[19:47] <ParaMarkD> does a good job too ...
[19:47] <ParaMike> Zep: Well, I asked him what he was up to. Is he looking for a job? Have him email me.
[19:47] <ParaLoin> You're cut off.
[19:47] <ParaAdam> I'm kidding there, you know. We're certainly grateful.
[19:47] <ParaMike> Achim is a great guy!
[19:47] <Baron> gamefreak, stevec, killdabob, robi, & jhr is the current list
[19:47] <ParaMike> Go GameFreak!
[19:48] <Zep_1> I think he had DEVIL worte b4 you guys even released the specs for d1..the guy is awesome :)
[19:48] <Baron> Zep_1: He did.
[19:49] <ParaMatt> Zep_1: Yeah, I think he was a little annoyed that the file format changed from shareware to the full version. He's done a great job.
[19:49] <ParaAdam> Zep: yes, he's pretty sharp.
[19:49] <ParaAdam> you in there, Freak?
[19:49] <Zep_1> Ok..one more question.. Why did'nt you add the feature to save a powerup (ie cloak) and use it when u want too?
[19:49] <ParaMike> That would be game breaking, especially for something like invulnerability.
[19:49] <ParaAdam> Too RPGish.
[19:49] <ParaLoin> That would be alot like a strategy game.
[19:50] <ParaMike> It would violate our profound sense of realism.
[19:50] <ParaJasen> The powerups were strtegically placed to run out just when you needed them most. 8)
[19:50] <Robi> descent IS a strategy game
[19:50] <Baron> Matt: The network packet format changed too.. didn't it?
[19:50] <ParaAdam> It works fine for a game like Heretic, but we didn't dig it, daddy.
[19:50] <Zep_1> Ok..Well, Looking to See Achim in the credits for D3..I think he'd be a fine addition to the Awesome P-Lax team!...Done.
[19:51] <ParaMatt> JasonL: is the packet format the same? I know there are more packets, but are the old ones different?
[19:51] <ParaMike> Zep: I hope so!
[19:51] <ParaAdam> who's up?
[19:51] <Baron> mansa has pointed out that I skippoed over him
[19:51] <Baron> go mansa
[19:51] <ParaMike> mansa!
[19:51] <mansa> Ok. I want to know if you can run a network game w/o the cd (8 player)
[19:51] <Baron> matt: from shareware to registered...
[19:51] <ParaMatt> mansa? Huh?
[19:51] <ParaAdam> mansa: Uh... we're not sure yet.
[19:51] <ParaLoin> Yes, the packets are different. Like nuprin. Especially the netgame info packet that the sniffer would need.
[19:51] <ParaMike> mansa: You mean full version? Interplay's decision.
[19:52] <ParaJasen> None of us have the CD
[19:52] <ParaAdam> Loin: are they little & yellow?
[19:52] <mansa> also, can i get a list of your daughter/son/gf's names? :)
[19:52] <ParaMike> DIFFERENT!
[19:52] <ParaLoin> Yes, and different.
[19:52] <ParaMike> mansa: My son is named gabbagabbahey
[19:52] <ParaAdam> mansa: ooo, you're a clever one!
[19:52] <ParaMike> Next one will be biopsytoys
[19:52] <Robi> hahaha
[19:52] <ParaMatt> mansa: not to mention pets...
[19:52] <ParaMike> (only if twins)
[19:52] <mansa> Oh yeah, will you put names next to your pics if you sick a .jpg in d2? :)
[19:53] <ParaAdam> mansa: My dog's name is Throatwarbler Mangrove.
[19:53] <ParaMike> Yeah, so magazines will get it right. We'll even do a one-to-one correspondence for kicks.
[19:53] <ParaMike> (Never mind)
[19:53] <ParaAdam> mansa: Yes, strategically placed over our privates.
[19:53] <ParaLoin> Well I think we'll have mpeg clips of each of us.
[19:53] <ParaMarkD> my cat's breath smells like cat food ...
[19:53] <ParaAdam> mike: very funny!
[19:53] <mansa> Hahahaha...Anyway, great job guys, I can't wait to shell out my hard earned unix consulting cash :)
[19:54] <ParaLoin> mansa: thanks!
[19:54] <ParaMike> Cool! Money transferred from Unix to DOS. Wait-- that's been happening for a long time...
[19:54] <ParaMike> Next Q!
[19:55] <ParaLoin> A question?
[19:55] <Baron> gamefreak: go
[19:55] <GameFreak> As far as compatibility between the new 3D graphic accelerator boards, is Descent 2 going be compatible with most of them? I figure it'll be compatible with the Diamond Edge 3D (although who would want one of those?), as well asthe Creative Labs one, but what about the others if they're good. Such as Number 9's, Chromatic Research's Mpact media engine, as well as 3D labs Permedia.
[19:55] <ParaMike> Question: Is it true there are no Star Trek fans in the company?
[19:55] <ParaMike> GameFreak: Yeah, at least Rendition and 3DFX. Probably Eagle. (Matt?)
[19:55] <GameFreak> Sony says that Descent for the PlayStation is coming out next month. Are you guys planning to keep to that schedule? What about the Saturn ver? :)
[19:55] <ParaMike> Don't know much about #9, CRM.
[19:55] <ParaJasen> Mike: only Samir.
[19:55] <ParaAdam> I watch DS9 and the movies. The rest bite.
[19:56] <ParaMatt> GameFreak: I can't promise anything vis-a-via 3d cards, but we hope to have support for several of them.
[19:56] <GameFreak> What about an add-on that let's you create your own robots?
[19:56] <ParaMarkD> Babylon 5 kick butt !!!
[19:56] <ParaMike> GameFreak: They approved for Japan. America is different. It's in the approval process.
[19:56] <ParaAdam> Game: the Playstation is done, right Mike?
[19:56] <ParaLoin> Hey! Nextgen isn't bad.
[19:56] <Baron> Para: Any Babylon 5?
[19:56] <ParaMike> Saturn version will be summer at earliest.
[19:56] <ParaMike> Matt: Oops, guess I shouldn't promise.
[19:56] <ParaAdam> Baron: Doug likes B5, but I cringe.
[19:56] <ParaMike> GameFreak: There's one out already, called 3D Studio.
[19:57] <Baron> gamefreak: done?
[19:57] <GameFreak> Yes, but can't you make the robots in different shapes
[19:57] <GameFreak> polygonwise
[19:57] <GameFreak> almost Baron
[19:57] <Baron> list is stevec, killdabob, robi, jhr, biofrog, and zoltz.
[19:57] <ParaMatt> GameFreak: we have a hacked version of D1 running on a Rendition card, and though I haven't seen it, I hear it looks tres nice.
[19:57] <ParaMike> GF: Sure, but allowing the user to do that would be kind of hard...
[19:57] <GameFreak> Hey Baron, my name is Baron too
[19:57] <ParaMike> That's odd, my real name is Game Freak!
[19:58] <Robi> hehe
[19:58] <GameFreak> Close, but I don't really use the space ever
[19:58] <ParaAdam> My middle name is Leinenkugels
[19:58] Action: Baron will not accept DCC CHATs.
[19:58] <ParaMike> Ah, well that's my middle name.
[19:58] <ParaMike> (space, that is)
[19:58] <ParaAdam> next?
[19:58] <Baron> next?
[19:58] <ParaMike> Quick, a question before we spew more stupidity!
[19:58] CTCP PING: 819518357 from Marmot (gremlinx@gremlinx.bevc.blacksburg.va.us) to #descent
[19:58] <ParaAdam> please!
[19:58] <GameFreak> too late
[19:58] <Baron> shit
[19:59] <ParaMatt> No profanity, please. We have to think about the RSAC>
[19:59] Action: SteveC is for some reason impulsed to sing "John Jacob Jingleheimer Schmitt"
[19:59] <ParaMike> Yeah, what if this transcript get stuck on the distribution CD...
[19:59] <Baron> stevec: go
[19:59] <ParaAdam> I'm hankerin for a question.
[19:59] <SteveC> Otay...I remembered my other question.
[19:59] <ParaMike> Uh oh, William Bennett. It's for you, Matt.
[19:59] <ParaMike> Shoot!
[19:59] <ParaJasen> Steve: yeah, that's my name too
[20:00] <ParaMike> How many level designers does it take to change a light bulb?
[20:00] Action: ParaAdam slaps his forehead
[20:00] <SteveC> How much optimization was done to the graphics engine? Will those of us with lesser equipments actually be able to run 640 modes decently?
[20:00] <Baron> SteveC: GO.
[20:00] <ParaMike> Steve: A lot, but not enough...
[20:00] <ParaAdam> good question.
[20:00] <ParaMike> Steve: Frankly, you need a P120 to run 640 nicely, I think.
[20:00] <ParaJasen> Mike: Watch it or i'll post your "level"
[20:00] <SteveC> Are you REALLY going to have that 800x600 mode in the final version?
[20:01] <ParaMike> Hahahaha. Which one? I bet I've designed the most levels. Usually called one.lvl, two.lvl, x.lvl...
[20:07] <Robi> ok, and will you change the ship in reg d2?
[20:07] <ParaLoin> Word games, phone numbers, graffiti, etc....
[20:08] <Robi> so it looks more like the d2trailer?
[20:08] <ParaAdam> Robi: Nope.
[20:08] <Robi> same old, thing... :(
[20:08] <ParaMatt> Robi: it will look like that in the cutscenes.
[20:08] <Robi> awe..
[20:08] <Xyltan> yeah, wassup with those things that stick up from the d2trailer ship?
[20:08] <ParaAdam> Robi: That was how the ship was originally designed. Some of the details had to come out for the runtime model. I never thought it would bother people so much. :)
[20:09] <Robi> DONE, BTW, awesome job guys, keep it up, and no more BEER!! :)
[20:09] <ParaAdam> Robi: Thankshsh.
[20:09] <ParaMatt> Robi: thanks.
[20:09] <jhr> Some others questions 1st: do you plan to enable a way to see what you're friend sees in co-op multiplayers games like with Doom(2) ?
[20:09] <ParaAdam> jhr: done1
[20:10] <ParaAdam> jhr: er.. done!
[20:10] <ParaMatt> jrh: in coop games, shift-f1/f2 show camera views from your teammate's ships.
[20:10] <ParaLoin> Already done.
[20:10] <ParaMarkD> its in there ...
[20:10] <jhr> 2nd: do you still use Watcom C for D2 ? and what about any port to linux/freeBSD... ?
[20:10] <jhr> 1st: didn't know ;)
[20:10] <ParaMatt> jhr: Hmmm...
[20:10] <ParaLoin> No buddy bot though in coop.
[20:10] <Havok> hey all
[20:10] <ParaMike> jhr: Watcom C: Yes. Linux: Uh, I doubt it.
[20:10] <ParaLoin> BCPL?
[20:11] <ParaMike> Buddy-Bot starts his own coop game in a different level.
[20:11] Action: ParaMatt laughs at Sirloin.
[20:11] <jhr> 3rd: what is (except descent) the game on PC you play the more ?
[20:11] <ParaLoin> And creates lots o' traffic (tm)
[20:11] <ParaLoin> Command and Conquer for me.
[20:11] <ParaAdam> Loin: I thought Logo was next. I liked the turtle-thing.
[20:11] <ParaMarkD> the Dig, C&C ...
[20:11] <ParaMike> Kasparov's Gambit.
[20:11] <ParaMatt> jhr: around here, it's Command & Conquer these days. And Warcraft whatever-the-new-one-is.
[20:12] <Xyltan> 2
[20:12] <ParaLoin> For matt: Solitaire
[20:12] <ParaJasen> My fav!
[20:12] <jhr> i'm done. ;)
[20:12] <Baron> jhr: next ?
[20:12] <Timur_> c&C is kewl :)
[20:12] <ParaAdam> Actually, we're getting into Warcraft 2 a bit.
[20:12] <ParaAdam> Mario Teaches Typing.
[20:12] Action: ParaMatt loves Solitaire, though I can't figure out the cheat codes.
[20:12] <ParaAdam> Who wants to sing?
[20:12] <ParaMike> Question!
[20:12] <Timur_> what about minesweeper?
[20:13] <BioFrog> hello.
[20:13] <ParaLoin> I've known 3 people who've gone insane with minesweeper. Never touch the stuff.
[20:13] <BioFrog> Just a thought about the music, Is the final going to have midi music support as well as CD music, and/or the option to put a different CD in ? Or have I wasted my $400 roland midi card :)
[20:13] <ParaMike> Willhave Midi music as well.
[20:13] <ParaLoin> Redbook CD audio
[20:13] <BioFrog> Or will midi support be on a disk version (if there is one? )
[20:14] <Xyltan> cant wait for the Skinny Puppy tunes!
[20:14] <BioFrog> By Skinny Puppie... will it be like his CD's with any vocals ?
[20:14] <ParaMatt> BioFrog: we will have limited midi support for people who don't have redbook audio working, but most of the music will be off the CD.
[20:14] <ParaJasen> There are some _WAY_ distorted vocals.
[20:14] <BioFrog> ok.. time to sell the midi then :)
[20:15] <ParaAdam> Bio: I think there was some pretty background-type vocals, but not many.
[20:15] <BioFrog> hmm, vocals wont work well I dont think ...
[20:15] <Baron> zoltz: go
[20:15] Action: ParaMatt is cranking up the music now. Check it out.
[20:15] <ParaAdam> who's up?
[20:16] <Baron> Matt: can you sample some of it?
[20:16] <ParaMatt> Baron: We should put a sample on our web page...don't know if it will happen, though.
[20:16] <Zoltz> could you include a network chat in descent ?
[20:17] <ParaLoin> You mean on the startup screen?
[20:17] <Baron> Matt: I can give you the software ya need to turn redbook audio into wave.. and thne wave into realaudio/iwave/whatever.
[20:17] Action: Robi wishes the helix cannon doesnt spin, that it would only shoot in a flat burst
[20:17] <ParaAdam> That's a lot of work... we'd like to tho, I'm sure. Not sure the bandwidth is there to do it well, tho.
[20:17] <Baron> Matt: I've seen software to turn redbook audio right into WAVs.
[20:17] <Zoltz> ParaLoin: in multiplayer at the join game screen
[20:17] Action: FoKKeR likes the spinning
[20:17] <ParaAdam> Zoltz: oh. I thought you meant live-chat type stuff.
[20:17] <Zoltz> ParaAdam: 'k
[20:17] <ParaLoin> It would be quite small...only room for 2 maybe 3 lines of text
[20:18] Action: Timur_ thinx FoKKeR is one of those whirling dervishes :)
[20:18] <Zoltz> ParaLoin: like C&c ?
[20:18] Action: FoKKeR also thinks that using the '/me' command also takes the point out of moderating ...so quit '/me'ing
[20:18] <Zoltz> ParaLoin: that would be great
[20:18] <ParaLoin> We'll have to see how it looks...maybe!
[20:19] <Baron> zoltz: done?
[20:19] <ParaAdam> next q?
[20:19] <Zoltz> Here are some things to do tonight... ;)
[20:19] <Zoltz> Baron: nope
[20:19] <Zoltz> i) Ability to drop a minefield behind you?
[20:19] <Zoltz> ii) Could you give the guided missiles two speeds, one pretty slow which is normal andanother fast with the afterburner button?
[20:19] <Baron> zolts: type fast.
[20:19] <Zoltz> iii) Smart bombs that disguise as a player?
[20:19] <Zoltz> iv) Customisable multiplayer ships, in design (ie bolt on bits) and colours (but no all black ships ;) ?
[20:19] <Xyltan> xxi) make the guidebot fight for you.
[20:19] <ParaAdam> zoltz: I don't think the guideds will be changing controls much. Would make it too ship-like.
[20:20] <ParaAdam> next q?
[20:20] <Zoltz> anyways that is me up, I think it is about time to release another code ;)
[20:21] <Baron> biofrog wasn't done
[20:21] <ParaMatt> Zoltz: sorry, that's all for tonight.
[20:21] <BioFrog> cool
[20:21] <BioFrog> :)
[20:21] <BioFrog> Have you guys seen the Into The Shadow demo, and if so will any of the features leak into your graphics engine ? Like the shadows for instance... even though they are very processor hungry!
[20:22] <ParaMatt> BioFrog: I liked the ITS demo, though I don't think it will have much influence on D2...maybe for D3.
[20:22] <Baron> List is gridwork, redr, gamefreak, whattaman, superspy, gonzo_, rifle_man, and jhr. List is displayed only upon request.
[20:22] <BioFrog> for the next gen comps I guess
[20:22] <ParaAdam> next?
[20:22] <BioFrog> My friend wants to know when Descent 2 is coming out for Mac, since they only just got Descent 1 shareware :)
[20:23] <Alig8r> Hey RedR what's up?
[20:23] <ParaMatt> BioFrog: Mac D2 is under development, but we don't have a release date yet. More info as it becomes available.
[20:23] <BioFrog> a note on what Robi says, I've seen signs in the levels saying "Warning, Low Gravity".. was this just to tease us? or will those sections have low gravity ?
[20:23] <BioFrog> ok, how about OS/2 or Win95 ?
[20:24] <ParaJasen> There is no gravity (except for the hostages) :)
[20:24] <Robi> ya and the "Humans only beyond this point" wtf?
[20:24] <ParaMarkD> its only a game after all ...
[20:25] <BioFrog> Hostages with gravity ! That also makes me ask, can you make sure you cant look straight down on the hostage, put them in a low roof.. it's kinda freaky :)
[20:25] <ParaAdam> Bio: gravity- not a teaser. Just a meaningless sign, really.
[20:25] <ParaMarkD> strange .... hmmm ...
[20:25] <ParaAdam> SHHH!
[20:25] <ParaMatt> BioFrog: hostages were supposed to be in short rooms, but sometimes we were remiss. Sorry.
[20:25] <Timur> how bout enemies disguised as hostages :)
[20:25] <BioFrog> One last question, what are the Cheat codes? :)
[20:25] <Baron> biofrog: done?
[20:25] <BioFrog> I forgive you ParaMatt :)
[20:26] <BioFrog> yup, done
[20:26] <ParaMike> BioFrog: Hmm, one was given out earlier: ericaanne
[20:26] <ParaAdam> who's up?
[20:26] <BioFrog> cool, got it
[20:27] <Baron> Gridwork: Yyou had a ?
[20:27] <ParaLoin> Well folks, that's all for me...I'm starving!
[20:27] <ParaMarkD> next victim ...
[20:27] <ParaMike> Gee Matt, beer, but no pizza?
[20:27] <ParaLoin> See you next time...
[20:27] <GridWork> Since you guys have admitted to using 3DS will you release a 3ds-descent convertor?
[20:27] <ParaMike> Later Loin!
[20:27] Action: ParaMatt says later, Loin.
[20:27] <ParaAdam> Loin's @ home.
[20:27] <ParaMarkD> no food = more buzz ...
[20:27] <GridWork> for levels, robots/objects?
[20:27] <ParaMike> Hmm, Matt?
[20:27] Action: FoKKeR waves
[20:27] <ParaMike> We use 3DS for robots.
[20:28] <ParaAdam> Grid: It's not quite that easy. We probably won't be releasing that type of thing...
[20:28] <Baron> doh
[20:28] Action: ParaMatt had this for dinner: lettuce, green pepper, and a carrot. Too much pizza lately.
[20:28] <Xyltan> ParaRabbit?
[20:28] <ParaMike> how 'bout a question?
[20:28] <ParaMatt> Xyltan: exactly.
[20:28] <Baron> grid: done?
[20:28] <ParaAdam> who's up?
[20:28] <ParaMike> That it?
[20:29] <RedR> How about in starting a net game while waiting for someone to join, adding a chat window...this way, before the validation check is done for the levels existance they can chat?
[20:29] <Baron> redr: just go
[20:29] <GridWork> that's it done.
[20:29] <Timur> do you guys normally drink that much beer during your conferences? :)
[20:29] <ParaMatt> Timur: not normally, but I think tonight will start a tradition.
[20:29] <ParaMike> Red: Yeah, that would be real good...
[20:30] <ParaMike> Matt, isn't that on the list?
[20:30] <ParaAdam> Timur: we're exaggerating a bit.
[20:30] <Timur> kewl :)
[20:30] <Xyltan> shh, let em get drunk, then they'll talk more cheeko!
[20:30] <Baron> redr: done?
[20:30] <RedR> Also, I've noticed, the three levels are not as smooth as in Descent (ship gets hung on the walls alot more). Was that the intent?
[20:30] <ParaMike> Red: No. I think it's a matter of the kind of structure.
[20:30] <ParaMatt> RedR: d'oh!
[20:30] <Timur> yeah, maybe we can get them to say something that we can use to blackmail them into giving us copies of d2 :)
[20:30] <ParaMarkD> we wanted to stay away from the "box" look ...
[20:30] <RedR> Ihehe
[20:31] <RedR> Add's to the game!
[20:31] <Xyltan> The ship DOES get hung on the walls easier guys.
[20:31] <]nferno> that was my observation...
[20:31] <ParaMike> Xyltan: Yeah, we know.
[20:31] <ParaMike> That's why we drink beer.
[20:31] <ParaMarkD> its not taken to extremes, and it does add some nice variation to the levels ...
[20:32] <ParaMatt> Xyltan: oh, we know. Sorry for sounding flip. The geometry is more complex, and the physics code doesn't cope well with that. It's a bug, I guess, but one not likely to get fixed.
[20:32] <RedR> Keyboard defines would be nice. I've asked before about defining the weapon keys...could that make release?
[20:32] <ParaMike> Redr: You mean selection? We've added a cycle forwards/backwards key.
[20:32] <ParaMatt> RedR: I would vote no.
[20:32] <Xyltan> sorry, spoke out of turn.. Someone spamfish/trout me.
[20:32] <Baron> redr: done?
[20:32] <ParaMike> Next Q!
[20:33] <RedR> no, I would like to define what 1-9 keys are what.
[20:33] <ParaMike> Oh, well, not likely to make it for D2.
[20:33] <RedR> Anyway, AWSOME job guys!! AWSOME!!
[20:33] <RedR> done
[20:33] <ParaMarkD> thanks
[20:33] <ParaMike> Thank you, Red!
[20:33] <ParaMike> Next Q!
[20:33] <Baron> Go Gamefreak.
[20:33] <ParaMatt> RedR: thanks. And thanks for joining the conference tonight.
[20:33] <GameFreak> uh, my turn?
[20:33] <ParaMike> Go GameFreak!
[20:33] <GameFreak> What about levels that take place on Earth? Or shouldI say in Earth? A level in the Pacific or Atlantic?
[20:34] <GameFreak> What about having a 3 or 4 levels that take place on arobot mother ship?
[20:34] <ParaMatt> GameFreak: um, probably not for D2.
[20:34] <ParaMike> Well, not in D2 because that takes place in an unknown solar system.
[20:34] <ParaMike> Levels in ship: We talked about that in D1. All the D2 levels are at least started, so it won't happen.
[20:34] <ParaMike> Sorry.
[20:34] <ParaMarkD> We do have some nice earthy/watery levels ...
[20:34] <Robi> paramike, ok, then how are humans in un unknown solar system???
[20:34] <ParaMike> Illinois 75, Missouri 74, about 1:30 left!
[20:34] <GameFreak> Uh, also, can ne1 clear up exactly what that big fusion bot is saying?
[20:34] <ParaMarkD> waterfalls, pools ...
[20:35] <Robi> "Humas only, beyond this point"
[20:35] <ParaMike> Robi: They got amnesia.
[20:35] <GameFreak> How about a new radar powerup for the cockpit that tells you when someone is within a short distance?
[20:35] <Robi> HA
[20:35] <ParaMatt> GameFreak: we don't know. Interplay did that sound.
[20:35] <ParaMike> ROSEBUD!
[20:35] <ParaMike> No, it says, "Hummus only beyond this point."
[20:35] <GameFreak> could you ask if they would make the afterburner turn on if you tapped the accelerate button twice quickly in succession?
[20:35] <GameFreak> from someone else
[20:35] <ParaMatt> GameFreak: ixnay on the radar system. We had it in, and didn't like it.
[20:35] <ParaAdam> Freak: eh... we had a radar in once, but we didn't dig it. took too much fun out of the game.
[20:36] <ParaMike> GF: Yeah, that's a good idea. Unfortunately, that's on our list of good ideas not likely to get implemented.
[20:37] <ParaMike> Matt: Oh, that's why it's no longer in.
[20:37] <GameFreak> uh, wait, 2 of you say it's nixed, one says going to be in
[20:37] <Baron> gf: done?
[20:37] <ParaMike> GF: No, no one says it's going to be in. Two said it used to be in.
[20:37] <GameFreak> one more thing
[20:37] <GameFreak> INTERACTIVITY!
[20:37] <ParaAdam> huh?
[20:37] <GameFreak> Also, more things that can explode
[20:37] <Xyltan> eh?
[20:37] <GameFreak> Switches, more of that type of stuff
[20:37] <ParaMike> You'll see plenty more in D2.
[20:37] <Timur> what about barrels :)
[20:37] <GameFreak> I still would like to see proprane tanks
[20:37] <Timur> like doom :)
[20:37] <ParaJasen> Don't worry, there's plenty
[20:37] <ParaMike> Illinois 75, Missouri 75: 51 seconds to go!
[20:37] <ParaAdam> How about full service energy centers? guy comes out and wipes your canopy?
[20:38] <ParaMarkD> propane, methane, octane, heptane... all the tanes ...
[20:38] <GameFreak> Huh huh, cool
[20:38] <GameFreak> What about water tanks?
[20:38] <Baron> gf: done?!?!
[20:38] <ParaAdam> next?
[20:38] <ParaMatt> Next quesion!
[20:38] <Xyltan> ovaltane tanks that explode!
[20:38] Action: ParaMarkD must get another beer ...
[20:38] <Baron> next ?
[20:38] <GameFreak> done
[20:38] Action: ParaMatt is glad that he and Mark can walk home.
[20:38] <WHATTAMAN> what kind of PC you recommend for D2? How much RAM? for DOS..win95? I am asking this cuz D2 does not perform well on a DX2 (despite what the game says). I am thinking about upgrading to a P-75 either 12 or 16 megs ram..is that good enuff? What about for netgames?
[20:38] <Baron> go whattaman
[20:39] <ParaMike> I'd say any Pentium should do it. 12 meg is plenty.
[20:39] <WHATTAMAN> also some1 posted this on the newsgroup..about having "rest areas" for net games..a place where a player cant be hurt at..in essence its like a pause
[20:39] <ParaMike> If you want to play 8 player netgames, get a 120 and a novell network. (And 7 other pcs...should run you about 30K)
[20:39] <ParaMatt> WHATTAMAN: well, we have no real control over the listed requirements. I use a P90 and think it's fine. I would recommend at least 16 MB of RAM.
[20:39] <ParaAdam> What: too much of a hassle to implement. It would be a much-abused feature.
[20:40] <WHATTAMAN> it would be nice if we could have the helper bot to stay in an area..to be the lookout..what you think of that?
[20:40] <Baron> WHAT: use markers
[20:40] <ParaMike> whattaman: That's hard to implement. We abandoned the idea of having the Guide-Bot available in multiplayer games..
[20:40] <WHATTAMAN> I hope the commercial version of D2's background arent as colourful as the SW's first levl..it was like watching a cartoon...but u guys did a great job..Descent2 is far from being a doom2 ;-)
[20:40] <WHATTAMAN> u think that maybe u guys can put in a code..so that we cant shoot and kill the h0stages? >;-) hehehehe
[20:41] <ParaMatt> WHATTAMAN: thanks!
[20:41] <ParaMike> WHATTAMAN: Thanks! That's good to hear!
[20:41] <Baron> The line up is SuperSpy, gonzo_, rifle_man, jhr, silk__, redr, rms, ]nferno, and biofrog.
[20:41] <Xyltan> you guys drunk enough to kill the hostages?
[20:41] <WHATTAMAN> you should have the band Rush (greatest band in the universe ;-)) perform some of the music..Mystic Rhythms would sound nice ;-)
[20:42] <ParaAdam> What: the D2 levels are divided into very diverse, cool looking worlds. Everyone should dig it.
[20:42] <WHATTAMAN> ok...I am finished with my ramblings ;-)
[20:42] <Timur> mike: so?? :)
[20:42] <Baron> what: done?
[20:42] <ParaMike> Yeah, the next five are _very_ different.
[20:42] <ParaAdam> What: yikes. I hate Rush. :)
[20:42] <ParaMike> Timur: SO!?!?!?!?
[20:42] <WHATTAMAN> u can make the recharge areas rest areas
[20:42] <WHATTAMAN> adam:u hate rush?? whats wrong with you?? ;-)
[20:42] <ParaMatt> Mike: score?
[20:42] <SuperSpy> When will there be a patch for MacDescent to fix the following bugs: 1) The wobbling walls 2) The low sound levels and other bugs I have not noticed
[20:42] <Baron> Go SuperSpy.
[20:43] <ParaMike> SS: Wobbling walls? Don't know about that.
[20:43] <SuperSpy> Also will Descent to Undermountain be ported to the Mac?
[20:43] <ParaMike> SS: We can't patch bugs we don't know about.
[20:43] <ParaMarkD> what: rest areas could be abused badly in a netgame...
[20:43] <ParaJasen> We don't allow rush in the office
[20:43] <SuperSpy> well I have a 9500/120 and when you are close to the walls they wobble
[20:43] <ParaAdam> I think the all-bugs-that-no-one's-noticed patch was out yesterday. No one noticed it.
[20:43] <ParaMike> BBHBHBHBHBPBPHBPBHB
[20:43] <SuperSpy> Where can we find the patch?
[20:43] <ParaMatt> SS: I have no idea about Descent to Undermountain. That's an Interplay project, and we know about as much as you do about it.
[20:43] <ParaMike> It also fixes bugs in the next three games of your choice.
[20:44] <Baron> ss: done?
[20:44] <SuperSpy> ok, thanks
[20:44] <SuperSpy> done
[20:44] <ParaMike> OVERTIME! Ugh!
[20:44] <SuperSpy> Parallax RULES!!!!!!!!!!!!
[20:44] <SuperSpy> =)
[20:44] <ParaAdam> thanks.
[20:44] <ParaMike> Thank you, Mister Spy!
[20:44] <ParaMatt> SS: Thanks.
[20:44] <ParaAdam> what do we rule exactly, Mike/Matt?
[20:44] <ParaMarkD> thanksch ...
[20:45] <ParaAdam> who's up?
[20:45] <ParaMike> We rule Zeta Acquillae!
[20:45] <Xyltan> nt
[20:45] <Baron> hmm
[20:45] <ParaMike> (sp?)
[20:45] <ParaMarkD> one l or two ???
[20:45] <Baron> go jhr
[20:45] <BeoWolf> NT RuLeS THe DeLTa-QuaDRaNT
[20:45] <ParaAdam> that's Aquilae with one L!
[20:45] <ParaMike> Oops!
[20:45] <ParaAdam> jhr: you up?
[20:45] <ParaMarkD> doh !
[20:45] <ParaMike> Question! We need a question!
[20:45] <jhr> i heared about a port of D1/D2 to playstation is it true ?
[20:45] <ParaMike> Go jhr!
[20:45] <rms> gun/laser turrets protecting energy stations would be interesting. that's all from me.
[20:45] <Baron> gonzo: go
[20:45] <ParaMatt> jrh: True!
[20:46] <ParaMike> Yeah, it's more than true. It's done (for Japan). American release should be sometime in the spring.
[20:46] <Xyltan> what about a SNES port?
[20:46] <jhr> do you plan to use the link cable to enable mutiplayer games ?
[20:46] <ParaMike> Xyltan: Umm, not anytime real soon.
[20:46] <ParaMike> jhr: You bet!
[20:46] <jhr> i'm done.
[20:46] <Baron> gonzo: go
[20:46] <ParaMike> Go Gonzo!
[20:46] <_gonzo> so can you guys come over for dinner?
[20:46] <ParaMarkD> what about a odyssey/atari2600 port ???
[20:46] <ParaMike> You bet! What's cooking?
[20:46] <Xyltan> rofl
[20:46] <_gonzo> stove top
[20:47] <ParaMatt> jhr: The Playstation version includes several all-new 2-player levels, designed for use with the CombatCable.
[20:47] <ParaAdam> gonzo: you have any Leine's?
[20:47] <ParaMike> Actually, designed for use with John Slagel.
[20:47] Action: ParaMatt loses it.
[20:47] <ParaAdam> Mike: Is that on the box?
[20:47] <ParaMarkD> it passed his test ...
[20:47] <Silk__> oh, do i get to ask questions now :)
[20:48] <_gonzo> well, i'm cuttently whipping up a gourmet meal for 7.
[20:48] <Baron> silk__: go
[20:48] <Xyltan> go silk :)
[20:48] <ParaMike> You guys should have submitted a 4 segment level.
[20:48] <ParaJasen> Larry's mom made liver too... :(
[20:48] <ParaMike> Go silk!
[20:48] <ParaMike> (There's a pig on the box.)
[20:48] <Silk__> i'll let gonzo finish
[20:48] <Baron> silk__: yes.. I am getting really bored of this.. but I can't find anyone competant to moderate yet.
[20:48] <_gonzo> done.
[20:48] <ParaMike> What's Larry's mom? Is that a new cheat?
[20:48] <Baron> If you have mIRC, you aren't competant. j/k
[20:48] Action: FoKKeR wonders if baron means that we are all incompotent
[20:48] <ParaAdam> who's up?
[20:49] <ParaMike> ParaMarkD is up!
[20:49] <ParaMarkD> next question ...
[20:49] Action: ]nferno is not incompetent by that standard
[20:49] <Baron> adam: silk__
[20:49] <ParaMarkD> huh...
[20:49] <ParaMatt> Anyone for a game of C&C?
[20:49] <Silk__> ok, first q: what is the deal with your projects after descent. i've heard about a descent3 and something called freespace. are they the same thing?
[20:49] <Xyltan> I'm incompetant! If yer dumb no one expects too much :P
[20:49] <ParaMike> Fill in the blanks: Wh_ck __ _e____!
[20:49] <ParaMatt> Is "FreeSpace" public? Geez...our PR people are better than I thought.
[20:49] <ParaJasen> DOH!
[20:49] <ParaMike> Announcer says, "The officials are taking the game away from Illinois!"
[20:49] Action: FoKKeR thinks Whacky Wheels?
[20:49] <Baron> FoKKer: sheesh.. I am typing text wrong today.. change aren't to are.
[20:50] <ParaJasen> Mike: good one
[20:50] <ParaAdam> mike: wanna answer silk?
[20:50] <ParaMike> Huh? FreeSpace? Where'd that come from?
[20:50] <ParaMatt> After Descent 2, we'll be working on two new projects...
[20:50] <ParaMike> silk: Oops, I missed your Q: Answer:
[20:50] <Silk__> paramike: paraAdam was talking about it yesterday, i think
[20:50] <ParaJasen> Free Willy?
[20:50] <ParaAdam> oops. busted.
[20:50] <ParaMatt> One will be some sort of big Descent sequel, and one will be a big space game known as FreeSpace...
[20:50] <ParaMarkD> i loved that movie ...
[20:50] <ParaMike> No, not the same thing. Descent 3 is to Descent 2 what Descent 2 was to pong. I mean it's some sequel in the Descent world.
[20:50] <ParaAdam> I seem to remember only mentioning the name...
[20:51] <ParaMatt> Both of these are set for a Christmas '97 release, plus-or-minus a year or so.
[20:51] <ParaMike> Freespace is, umm, just barely signed...where'd you hear that?
[20:51] <Timur> matt: minus a year is much better :)
[20:51] <ParaMike> Wow, I wonder if we'll slip into the next millenium.
[20:51] <Baron> silk__: done?
[20:51] <Xyltan> uh, someone's leaking info eh Para*? :)
[20:51] <Silk__> baron: 1 more
[20:52] <ParaMike> Silk: Seriously, FreeSpace is something completely different than FreeSpace. Can't say too much at this point. Except that it will have a PLOT!
[20:52] <ParaAdam> uh... cut Mike off.
[20:52] <FoKKeR> hmmmf freespace different than freespace?
[20:52] <ParaMike> Oh no! Now we have to write a plot!
[20:52] <ParaMatt> The important thing it to pronounce it "FreeSpak"
[20:52] <Xyltan> Freespace is totaly UNLIKE itself? WOW.. how did you code that?
[20:52] <ParaMike> Lessee, Once upon a time, long long ago, in...hmm, kind of wordy, never mind.
[20:52] <ParaMike> Oops, did I say that?
[20:53] <]nferno> you mean Descent doesn't have a plot?
[20:53] <Baron> silk__: GO!
[20:53] <Baron> redr: go.. let's keep the ?s moving
[20:53] <ParaMike> Descent has a plot. You need to use the "descentplot" cheat code.
[20:53] <Silk__> also, are you going to include more linedef types in descent 2, like is it going to be comparable to doom in terms of flexibility..
[20:53] Action: ParaAdam dies...
[20:53] <Silk__> baron: done, for the night this time
[20:54] <Silk__> like moving sectors, and that sort of thing
[20:54] <Baron> redr: go
[20:54] <RedR> First I want to thank you guys for giving us REAL dates in the product (so oct was missed, you were quick to tell us when to expect)!!! Yet it's been qute a while since the release of Descent. Can we count on D3(?) taking as long? Have you given much thought to other companies crankin' out 'Descent'? ie. doom>>heretic>>dark forces
[20:54] <ParaMike> Umm, we don't have linedefs on account of a line is a one dimensional entity and the world exists in three space.
[20:54] <ParaMike> D3: Wow, just what we want to hear! I just vomited!
[20:54] Action: Baron has never been on IRC this long..
[20:54] <ParaMike> Actually, I get all goose-pimply thinking about Descent 3. Then I realize Descent 2 isn't done and I cry.
[20:55] <ParaMatt> RedR: when D2 is done, we'll have another conference. Ask about D3 then.
[20:55] <RedR> lol
[20:55] <ParaMike> Red: I don't think anyone else will be doing a Descent n anytime soon.
[20:55] <Baron> The list is rms, ]nferno, biofrog, neuget, and xyltan.
[20:55] <ParaMike> 16 seconds left! I think Illinois is winning! But I've been typing too much to hear!
[20:56] <Xyltan> and puking
[20:56] <ParaMike> Since the announcer isn't complaining about the refs anymore, Illinois must be winning!
[20:56] <ParaMarkD> hail alma mater ...
[20:56] <ParaAdam> who's up?
[20:56] <ParaMike> victory Illinois var-si-ty!
[20:56] <ParaMarkD> next victim ...
[20:56] <RedR> Get enough at work guys? I would love to get a chance to play ya on kali or maybe direct some time!! ...and no, I don't get out, I just play Descent and LOVE it!!
[20:56] CTCP VERSION: from Baron (good@usr2.primenet.com) to #descent
[20:56] <Baron> AAAAAHHHHHH!!!!!!!!
[20:56] <ParaMike> We're on a lot! I'm SCOURGE. Adam is MIKE.
[20:57] <ParaAdam> oops. secret's out.
[20:57] <ParaMatt> RedR: look for us on Kali. We're on all the time.
[20:57] <RedR> AH!
[20:57] <ParaMike> Matt: Hey, I thought you were a tough guy!
[20:57] <Xyltan> there see, get em drunk and they talk, cheeko!
[20:57] <ParaMike> cheeko? Huh?
[20:57] <RedR> last question
[20:57] <ParaMike> Fire away!
[20:57] <RedR> any plans on making Descent 2 smoother on 486 machines?
[20:58] <ParaMike> Red: Well, we'd love to, but we donated all our 486's to the local Colonial Pantry.
[20:58] <RedR> I have a 66, don't have a problem, but have herd alot about speed problems on 486 machines.
[20:58] <ParaMatt> RedR: maybe a little. I've been bugging Mike to work on the texture-mapper, which might help a little.
[20:58] <RedR> I know what you mean, got my P150 on order!
[20:58] <ParaMike> Seriously: Yeah, we'd love to make it faster, and I think it will get about 10% faster if we can spare the time on the texture mapper.
[20:58] <ParaAdam> Use the special -nofeatures switch.
[20:58] <RedR> Thanks again guys! Thanks for taking the time, and an AWSOME game!
[20:59] <ParaMike> Matt: Rest easy. I bugged John. He started on it today.
[20:59] <ParaMatt> RedR: Thanks.
[20:59] <ParaMike> Hahahahaa.
[20:59] <ParaMatt> Mike: way to delegate!
[20:59] <Baron> go rms
[20:59] <rms> i'm done
[20:59] <ParaMike> Use the special IWBLD switch. (Hint: gives you 3 dof.)
[20:59] <Baron> rms: u still ready to go?
[20:59] <Baron> ok
[20:59] <]nferno> this has probably been asked already, but will we be able to SUBMERGE in water (and have different movement characteristics) or will it just be a decoration like lava?
[20:59] <ParaMike> Matt: John delegated it to his little brother.
[20:59] <Baron> nferno: udone?
[20:59] <ParaMike> We had that in for 3 minutes. Was real weird. We ripped it out.
[20:59] <]nferno> and can I come over to the Ann Arbor office to "beta test"?
[20:59] <]nferno> :)
[20:59] <]nferno> done
[20:59] <ParaMatt> Lava just a decoration!?! I'm insulted!
[20:59] <ParaMike> Illinois 90, Missouri 81!!!!
[21:00] <ParaAdam> Inferno: Just decoration, I'm afraid. The under-water/lava thing just didn't appeal to us much.
[21:00] <]nferno> ok
[21:00] <ParaMike> 37 seconds to go!
[21:00] <BioFrog> cool
[21:00] <ParaMarkD> you'll be able to move thru lava falls and water falls...
[21:00] <BioFrog> I noticed in the D2 demo that the replays were still damn big, after recording for 30 mins I get about a 10 meg file... sorry to compare this to that ID thingy game, but there's was only about 100k ... thats a big difference 8-/
[21:00] <Xyltan> Honestly, I'll be in Annn Arbor next here.. going to transfer to the U of mich.
[21:00] <ParaMarkD> just not under the surface ...
[21:00] <ParaMike> We own stock in hard drive manufacturers. They blow all their money on Ferraris.
[21:00] <ParaMatt> Xyltan: send email to jobs@pxsoftware.com
[21:00] <BioFrog> will this be fixed ?
[21:01] <ParaAdam> Bio: The difference is their AI is totally predicatable in like-situations.
[21:01] <Xyltan> We'll do ParaMatt
[21:01] <ParaMike> Bio: Hmm, we could probably compress it by about 50%, but things are totally different. It would be a rewrite to do much better than that.
[21:01] <Baron> ParaAdam: Your AI is not 100% predictable?
[21:01] <ParaMike> Adam: Excellent point! I was groping for something intelligent.
[21:01] <ParaMike> Baron: No..
[21:02] <BioFrog> Also, the new generation of 3D cards that are being supported will take processor time off the Texture mapping, will that extra cpu time be put towards the map generation ?
[21:02] <Baron> biofrog: done?
[21:02] <ParaMike> Map generation? Not sure what you mean.
[21:02] <Robi> what is the "BEST" card for descent?
[21:02] <ParaAdam> Drawing walls maybe
[21:02] <ParaAdam> ?
[21:02] <BioFrog> well, ie: bigger levels
[21:02] <ParaMike> Announcer says, "Illini are going to win this one!"
[21:02] <ParaMike> Bio: Oh, really, you want bigger levels? I'd prefer more detail in comparable sized levels.
[21:03] <QSilver> Matrox Millenium
[21:03] <ParaMike> And higher resolution...
[21:03] <ParaAdam> I agree.
[21:03] <ParaAdam> higher color. :)
[21:03] <ParaMike> And more than 7% of the CPU spent on AI.
[21:03] <ParaMike> Adam: Yeah, more color!
[21:03] Action: ParaMatt prefers higher resolution (up to 640x480), then deeper color space.
[21:03] <ParaMike> "JERRY HESTER WITH THE TOMAHAWK DUNK! AND IT'S 96-82!! WHOOO!! WHAT A WAY TO WIN IT!"
[21:03] <BioFrog> hmm, either way there will be more CPU time to spend, what will it be spent on ? :)
[21:04] <ParaMike> Bio: It's already spent. We're in CPU debt.
[21:04] <ParaAdam> We'll put a little pong game in the corner that will chew all the CPU up.
[21:04] <ParaMike> Bio: Hmm, well, more detailed structure, I hope.
[21:04] <BioFrog> cool, pong in the missile cam :)
[21:04] <ParaMike> The robots will play chess against each other. Kinda like Death in The Seventh Seal.
[21:04] <Timur> how bout a SVGA version of pong?
[21:04] <BioFrog> btw, I'm in Australia, any chance that it will come out here before the US ;-)
[21:05] <ParaAdam> I think neuget is next.
[21:05] <Baron> Sorry guys had to relog.
[21:05] <ParaAdam> neuget is next.
[21:05] <Baron> is biofrog done?
[21:05] Action: Robi wants a Matrox
[21:05] <BioFrog> yep :)
[21:05] <ParaMike> Bio: You can order direct from Interplay. I don't know what their retail plans are.
[21:05] <nEuGEt> You guys ever think about adding some movable ro
[21:05] <nEuGEt> cks? And some sort of drilling lazer?
[21:06] <ParaMike> neuget: Yeah, I'd love to allow the player to pretty much blast holes wherever he wanted, creating his own tunnels.
[21:06] <ParaMike> Look for it in D4.
[21:06] <nEuGEt> How about makeing some colored gasses come out of the robots before they blow up??
[21:06] <FoKKeR> d4 :)
[21:06] <ParaMarkD> you want the robots to fart before they die ???
[21:06] <Xyltan> rofl
[21:06] <Baron> drilling laser..
[21:06] <ParaMike> Maybe, but gasses are hard to render. Big CPU hit.
[21:07] <Timur> yeah!
[21:07] <nEuGEt> hehehe
[21:07] <ParaAdam> Neu: that type of transluscency is a framerate hit, and is hard to do well in 256 colors.
[21:07] <ParaMike> Hmm, does Mark fart before he dies?
[21:07] Action: ParaJasen YAWNS
[21:07] <nEuGEt> It was worth a try to ask... :)
[21:07] <ParaAdam> no, he just giggles like a cheerleader.
[21:07] <Baron> neuget: done?
[21:07] Action: ParaMatt thinks he may head home soon.
[21:07] <ParaMike> Hahahaha...
[21:07] <nEuGEt> yeah, I'm done
[21:08] Action: ParaMike thinks Matt will bump into a light pole.
[21:08] <ParaMarkD> hahahaha !!!
[21:08] <Timur> matt: i hope you aren't driving :)
[21:08] <nEuGEt> Descent Rules!!
[21:08] <ParaMike> Shouldn't we all go into Kali? Lets upload level 4!
[21:08] <ParaAdam> Laurie is coming in to drive us all home.
[21:08] <ParaMike> Oops.
[21:08] <Baron> xyltan: go
[21:08] <ParaMike> Shoot me.
[21:08] <ParaMike> Poor Laurie.
[21:08] <Xyltan> yo yo.. Okay
[21:08] <ParaMatt> Timur: thanks for your concern. I rode my bike here, but I may walk home.
[21:09] <Sh3ridan> hi guys :)
[21:09] Action: ParaJasen is snoring now
[21:09] <Sh3ridan> Hi, first of all, you guys have written the BEST GAME IN THE WORLD! Great Job! Now to the question, will it be possible sometime in the future to deactivate mines?(especially smart mines:) Oh yea, how about cloaked mines......
[21:09] <ParaAdam> You can disallow them now.
[21:09] <ParaMarkD> probably not ...
[21:09] <ParaMike> Thanks Sh3ridan!
[21:09] <Xyltan> Para dudes: Given the ammount of time you proabably work on the game do you make much at what you do? More than you expected or perhaps less?
[21:09] Action: ParaMatt says Laurie owes us. She wasn't even packed when we showed up to help he move. Spent too much time drinking Gin, if the empty bottles in her room were any indication.
[21:09] <ParaMike> Hmm, I like that idea. I think Descent needs more defensive measures.
[21:10] <Robi> para mike, yep..
[21:10] <ParaJasen> The buddy will have a special "disarm all mines in the mine" cheat function
[21:10] <Baron> xyltan: done?
[21:10] <Baron> sh3ridan: done?
[21:10] <Sh3ridan> nope
[21:10] <Sh3ridan> 2 more ques
[21:10] <Sh3ridan> Also, in net games, will it be possible to check lag out before you join a net game?What other net game options are in the works?
[21:10] <ParaMike> Did we remember to implement the "Buddy wins the game" command?
[21:11] <ParaMike> Sh: That's a question for ParaLoin who is asleep. I don't think you can check lag.
[21:11] <ParaAdam> Sher: I think Jason just added an in-game ping function.
[21:11] <ParaMike> Other net options are...umm...Matt?
[21:11] <Sh3ridan> okay, last ques
[21:11] <ParaMike> Cool!
[21:11] <ParaMarkD> Paraloin and I were testing a feature to ping while playing Descent ...
[21:11] <ParaMatt> Sh3ridan: Good question. We've added a Ping command, which will tell you how slow someone is.
[21:11] <Sh3ridan> cool -- how did it go?
[21:11] <ParaMike> Now all we need is a Pong command!
[21:11] <ParaMarkD> very good ...
[21:11] <ParaMike> HOHOHOHOHOHO
[21:11] <Sh3ridan> yea, catch all those 2400s
[21:11] <Sh3ridan> Also, in your Win95 version (if you guys are planning one), will you make it so it caninterface directly with Microsofts Internet drivers or WINS? Or will we have to hope for akali95?
[21:11] Action: ParaJasen groans
[21:11] <Xyltan> Would it be possible to put a self destruct option in? I mean yer at one shield and you wana take someone out before you die... ship takes to long to explode tho.
[21:12] <Baron> Xyltan: That's a good one.
[21:12] <Baron> heheeh
[21:12] <ParaMike> We're going to make it so it de-installs Terminal Velocity (oops, Fury^3)...umm, you know...MSN breaking...oh, never mind.
[21:12] Action: ParaMatt wonders if *Mike* has been drinking.
[21:12] Action: ParaMike has eaten 97 cookies.
[21:12] <Sh3ridan> heheh -- eradicate fury
[21:13] <Sh3ridan> program that in as a code or something :)
[21:13] <ParaMike> Hey, it's game of the year in PC Entertainment.
[21:13] <FoKKeR> Would it be possible to implement a "hull" feature? Like when you run out of shields?
[21:13] <Sh3ridan> Fury????? game of the year???
[21:13] <Timur> mike: how bout it removes something that internet explorer needs for running? :)
[21:13] <ParaMike> Yes, I believe so.
[21:13] <ParaMike> Actually, Terminal Velocity. Sorry, Action game of the year.
[21:13] <ParaMike> Timur: Hahahahaa.
[21:13] <ParaAdam> Rightfully so, too.
[21:13] <Xyltan> so no instant self destruct option? so they cant get away before you explode in time?
[21:13] <FoKKeR> Terminal Velocity=Fury3
[21:13] <Baron> xyltan: sher3ridan: done??!?!
[21:13] <ParaMike> Adam: Duh? Huh?
[21:14] <Sh3ridan> fokker: yep, 99.99999%
[21:14] <ParaAdam> nothing. :)
[21:14] <ParaMike> Xyltan: I like it. Matt: Add to list?
[21:14] <ParaMike> Adam: I'll make sarcasm come up in a different color.
[21:14] <ParaMatt> Mike: you mean self-destruct?
[21:14] <ParaAdam> :)
[21:14] <ParaMike> Matt: Yeah, pretty cool. I bet I could make a lot of use of it.
[21:14] <ParaMike> I also want to emit a scream! Like the thief!
[21:14] <Baron> shizapa: gho
[21:14] <ParaAdam> You'd have to get a -1 kill though.
[21:14] <Xyltan> sure could.. at one shield left.. take em out. :)
[21:15] <Xyltan> yah I'm done baron.
[21:15] <Baron> No one in the queue when Shizapa is done the conference is over.
[21:16] <ParaAdam> go shizapa
[21:16] <rms> did the win95 DirectX support question get asked?
[21:16] <Shizapa> Have you given any thougt to allowing the player to control the Guide Bot? Use it as a recon ship perhaps? possibly even using it as a weapin if you were sadistic enough to allow the player to use it as a flying bomb?
[21:16] <Xyltan> Maybe the channel will go public again (aka: -m) and you folks would be interested in some kali fun with Xyltan? :)
[21:16] <ParaMike> shizapa pop a question!
[21:16] <ParaMike> Shizapa: Thought about it, then decided I wanted to sleep in December.
[21:16] <Baron> ParaMike is in the queue.
[21:16] <Baron> ParaMike: go.
[21:16] <ParaMike> Shi: Yeah, using as a weapon was partially implemented, but I was worried the game would break.
[21:17] <ParaMike> Matt: Is it true you have implemented a bathroom key policy? That people are only allowed one trip per day? What is going on up there?
[21:17] <ParaMike> Oops, sorry, John borrowed my keyboard
[21:17] <ParaMarkD> it really sucks ...
[21:17] <ParaAdam> hmmmm...
[21:17] <ParaMike> Especially wheen you have six beers.
[21:17] <Shizapa> Or maybe adding something to the guided missle routine that would allow you to stop the missile so you could have a little more contorl over it. IT's nice but you simply can't turn corners real fast with it.
[21:17] <ParaMike> Don't worry, you can always blame Fiona.
[21:18] <ParaMike> Shi: Yeah, I think the guided missile should have two speeds. And fire flares. And a headlight. And a big hole to stick your big gulp in.
[21:18] <Baron> Shizapa: Are you done asking questions?
[21:18] <ParaAdam> ParaMike: or Emily!
[21:18] <ParaMarkD> Shizapa: try using the roll keys with the guided , it helps ...
[21:18] <ParaMike> Well, the first one, anyway.
[21:18] <ParaAdam> Mike: and curb feelers.
[21:18] <Shizapa> Yeah, I'm done.
[21:18] <Xyltan> Saw the funniest thing today.. whacked myself with my own missle.. I thought it was an oppenent.
[21:18] <ParaMike> Cool. What if you tickled another player with your curb feelers, then for 30 seconds his ship vibrated uncontrollably.
[21:18] <ParaMike> Xyl: Way to go!
[21:19] <ParaAdam> Xyltan: that takes skill.
[21:19] <ParaAdam> Xyltan: Go practice that some more.
[21:19] <Baron> The conference is over officially.
[21:19] <ParaMike> Boo hoo!
[21:19] <Xyltan> Kinda fun to make it fly AROUND your ship in circles too
[21:19] <ParaAdam> Thanks everyone!
[21:19] <ZaGyG> I can speak again!
[21:19] <SeaDawg> ok
[21:19] <Sh3ridan> Thanx guys!! Good luck!
[21:19] <ParaMike> Thanks everybody!
[21:19] <SeaDawg> hey guys!
[21:19] Action: ZaGyG is too lazy to wait in line to talk. :)
[21:19] <Alig8r> ok
[21:19] <Zoltz> thanks prar*
[21:19] <ParaMatt> Thanks a lot to everybody who came tonight!
[21:20] Action: SeaDawg asks if anyone wants the log?
[21:20] <Xyltan> Para* are you folks interested in some Kali fun????
[21:20] <Alig8r> cya'll
[21:20] <ParaMike> Thanks Baron! Lets name a cheat after Baron. We'll call it Baron! Don't tell anyone!
[21:20] <ZaGyG> Did anyone else make a log of that?
[21:20] <SeaDawg> I have the whole log...
[21:20] <ParaMike> Kali!
[21:20] <Alig8r> Hey Parallax: you going to kali?
[21:20] <Zoltz> SeaDawg: yes plz
[21:20] <Alig8r> same SeaDawg
[21:20] <ParaMike> Socket 1. (#0 is full!)
[21:20] <Alig8r> yeah
[21:20] <FoKKeR> OVER?! :(
[21:20] <ZaGyG> i do too... minus the first 15 minutes when i wasn't here.
[21:20] <ParaMarkD> bye all ,thanks alot Baron ...
[21:20] <Alig8r> yeah
[21:20] <Baron> Para*: Oh, can I please get a cheat?
[21:20] <FoKKeR> eah..
[21:20] <ParaMike> Who's gonna start?
[21:20] <SeaDawg> lemme upload it to shell first!
[21:20] <FoKKeR> it'll be end of the conference party
[21:20] <Xyltan> KALI SOCKET +1 D2DEMO... kill the PARALLAX CODERS!!!!
[21:20] <Alig8r> sure Parallax...it was fun
[21:20] <Baron> SeaDawg: I'd like it.. to see how many times I said.. DONE!
[21:20] <Alig8r> heheheh
[21:20] <Alig8r> maybe
[21:20] <ParaMike> Ouch! Adam, Mark, you better get in!
[21:21] <ParaMike> Later Doug!
[21:21] <Alig8r> Cya
[21:21] <ParaJasen> that's all for me! Cheers!
[21:21] <ZaGyG> I have a question: where did you guys go to college?
[21:21] <Baron> ParaAdam: Get those higherups to approve the netpackets.. please.. heh
[21:21] <ParaMarkD> alright, but bare in mind ... were toasted ...
[21:21] <Robi> what kali server goys gonna be on??
[21:21] <ParaMike> Illinois, Purdue, Michigan.
[21:21] <Zep_1> l8r p-lax dudes..thanks for answering the questions.
[21:21] <SeaDawg> ok... 30 secs...
[21:21] <ParaMike> Later Zep!
[21:21] <ZaGyG> all majors in computer science?
[21:21] <ParaMatt> University of Delaware!
[21:21] <Alig8r> Cya Parallax
[21:21] <ParaMike> Zag: Some...one industrial design, one german/art.
[21:22] <Alig8r> Are you guys going to Kali or not?
[21:22] <Sh3ridan> l8r paradudes -- great job!
[21:22] <ZaGyG> oh yeah. I forget you're not all computer nerds. :)
[21:22] <ParaAdam> Zagyg: I was a Computer Tech major @ Purdue. I do art, tho. Doesn't say much for Purdue, huh?
[21:22] Action: Baron points out Watcher to be possibly ParaLion.
[21:22] <Xyltan> See you Parallax guys on Kali Central (204.96.20.10)
[21:22] <ParaMike> I'm there on my other machine.
[21:22] <ZaGyG> adam: hehe... guess not. ;)
[21:22] <Zep_1> (while your all here) Look for Ripper (Comming soon from Take/2 Interactive) :)
[21:22] <BioFrog> btw, what about that cheat there was in Kali, can you stop that yet ?
[21:22] Action: ZaGyG wishes he could play kali.
[21:22] <Shizapa> Ditto
[21:23] <FoKKeR> yeah!
[21:23] <FoKKeR> wow
[21:23] <BioFrog> haha, I can play Kali, but 28.8 in Australia isn't good :)
[21:23] <ParaMike> Adam: You in Kali?
[21:23] <SeaDawg> <- PaCkS OfFeReD. /MSG SeaDawg XDCC SEND #N to get pack #N ->
[21:23] <SeaDawg> <- Slots Open: 10 of 10 <-V-> Total Packs: [=1=] ->
[21:23] <SeaDawg> <1> [Parallex Confernce Log... ALL OF IT] You know that it is! (121kb) - [----5]
[21:23] <ZaGyG> Stuck with IHHD until then.
[21:23] <ParaAdam> Mike: working on it.
[21:23] <ParaMike> Adam: You got the log?
[21:23] <SeaDawg> it will take a min to send.... XDCC SEND is kinda broke
[21:23] <FoKKeR> zagyg: i'll IHHD
[21:23] <Zep_1> BattleCruiser 3000ad (Who knows when that'll be done....sigh)
[21:23] <ParaMike> Matt: YOu going into Kali?
[21:23] <ZaGyG> fokker: d2 ihhd?
[21:23] <ZaGyG> i'm game.
[21:23] <SeaDawg> it is a bug!
[21:23] <ParaAdam> Mike: I think he's gone.
[21:24] <ParaMatt> Mike: you bet. You're deadmeat.
[21:24] <ParaMike> Hahahaha.
[21:24] <BioFrog> ParaMike: how much time do you guys spend in Kali anyway ;-)
[21:24] <FoKKeR> timur: sure!
[21:24] Action: Alig8r puts the Parallax Conference log on his clone _Otto_
[21:24] <FoKKeR> errr.. maybe
[21:24] <ParaMike> Bio: Me not much, but some other guys here almost every day.
[21:24] <FoKKeR> who wants to IHHD?
[21:24] <FoKKeR> d2
[21:24] <ZaGyG> fokker: i do!
[21:24] <Timur> fokker: you me and sheridan in kali?
[21:24] <BioFrog> ok.. cya b4 you go I guess
[21:24] <Robi> FoKKo timur does
[21:24] <FoKKeR> nah ...
[21:25] <FoKKeR> go with sheridan alone mane
[21:25] <FoKKeR> i think i'll play zagyg
[21:25] <ParaMike> bye all..
[21:25] <ZaGyG> yay! :)
[21:25] <Robi> later all
[21:25] <ZaGyG> lemme log in on shell.
[21:26] <Acuity> Damn...
[21:26] <FoKKeR> i'll go relog in msdos
[21:26] <Acuity> Why'd they all leave at once?
[21:26] <FoKKeR> brb
[21:26] <roland> heh
[21:26] <Baron> Are they all gone?
[21:26] <Sh3ridan> baron: yep
[21:26] <Baron> yuan: you here?
[21:26] <BioFrog> yep.. all gone
[21:26] <Baron> Sh3ridan: I think Watcher is Jason Leighton.. but I could be mistaken.
[21:26] <Sh3ridan> oh, yea, baron, yer right
[21:27] <Timur> I am now re-enabling remotes :-)
[21:27] <FoKKeR> ACK
[21:27] <ZaGyG> hey fokker
[21:27] <ZaGyG> ready?
[21:27] <SeaDawg> immeok you want the log?
[21:27] <FoKKeR> hold on
[21:27] <Alig8r> OK
[21:28] <Sh3ridan> immeok: 107k worth of text :)
[21:28] <FoKKeR> okay zag....i'm ready
[21:28] Action: Alig8r has the Parallax Conference on his clone _Otto_
[21:28] <ZaGyG> ok
[21:28] <FoKKeR> i'll call
[21:28] <FoKKeR> netcom7
[21:28] <ZaGyG> okay.
[21:28] <FoKKeR> wait
[21:28] <FoKKeR> you at 38400?
[21:28] <ZaGyG> netcom8
[21:28] <Alig8r> type /msg _Otto_ get #2
[21:28] <ZaGyG> yes
[21:28] <FoKKeR> netcom8
[21:28] <FoKKeR> 38400
[21:28] <FoKKeR> go
[21:28] <_Chap_> u can sit there and grep for codes...
[21:29] <Timur> imm
[21:29] <Sh3ridan> immeok: no, even after torture, they prevailed
[21:29] <BioFrog> immeok: one, ericaanne
[21:29] <Timur> imm: ericaanne
[21:29] <Timur> i think
[21:29] <SeaDawg> ANYONE ELSE WANT THE LOG?
[21:30] <Esteban> hmm
[21:30] <BioFrog> yes, emphasis on cheat :)
[21:30] <Esteban> anyone for IHHD? d1 reg ?
[21:30] <SeaDawg> after NuKe is done getting the log, i am sending it to Descender and BeoWolf and then my FTP...
[21:30] <Axios> fkk
[21:31] <Alig8r> !cl
[21:31] <Alig8r> #descent To get the Parallax Conference log from 12-21-95, type !cl in the channel!
[21:31] <SeaDawg> !c1
[21:31] <SeaDawg> !cl
[21:31] <Alig8r> To get the Parallax Conference log from 12-21-95, type !cl in the channel!
[21:31] <Alig8r> there we go
[21:31] <Alig8r> SeaDawg, you have it!
[21:31] <SeaDawg> opps
[21:32] <_Otto_> 122 size!
[21:32] <_Otto_> big thing
[21:32] <Alig8r> k
[21:32] <SeaDawg> hehe
[21:32] <SeaDawg> yup
[21:32] <SeaDawg> i recorded it too
[21:32] <PermWaves> Does anyone know the modem string for a USR Sportster 28.8
[21:32] <_Otto_> To get some sites with the Descent 2 demo, type !d2 in the channel. :-)
[21:32] <PermWaves> !d2
[21:33] <Sh3ridan> permwaves: atz should work fine
[21:33] <Alig8r> To get the Parallax Conference log from 12-21-95, type !cl in the channel!
[21:33] <PermWaves> I know...but for general use with other programs
[21:33] <Alig8r> !cl
[21:33] <Sh3ridan> permwaves: use the USR14.4 code from doom
[21:33] <strikerX> hallo
[21:33] <Alig8r> To get the Parallax Conference log from 12-21-95, type !cl in the channel!
[21:33] <PermWaves> Try the free delrina dos dialer
[21:33] <strikerX> everyone
[21:34] <Alig8r> Sheridan, type !cl so you can have the full log!
[21:34] <strikerX> what was the conference for?
[21:34] <PermWaves> http://www.delrina.com
[21:34] <Alig8r> it was the meeting between Parallax and the gamers
[21:34] <PermWaves> AAGGGHHHH!! Not for games, but in general
[21:34] <Alig8r> yeah
[21:34] <strikerX> what was the purpose
[21:34] <Alig8r> sorta
[21:34] <Alig8r> hmm
[21:34] <PermWaves> USR28.8 string
[21:35] <Alig8r> well type !cl and find out
[21:35] <Alig8r> I can't sum it up
[21:35] <strikerX> some help YOU are
[21:35] <strikerX> ;) j/k
[21:35] <strikerX> im off to kali, cya
[21:36] <BioFrog> Where is poot ? I'd have thought he would be here...
[21:36] <BeoWolf> I last saw pooterman on Wed Dec 20 19:51:06 1995 MST USA
[21:36] AntiKill script loaded and active.
[21:36] Tcl error in script for 'init-server':
[21:36] invalid command name "MODE"
[21:36] Lost dcc connection to QSilver!QSilver@ts39-13.wla.ts.ucla.edu/1400